The Haxe Ludum Dare 36 Roundup
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What's New in Haxe 3.3.0?
Ian Harrigan WWX 2016 Interview
Dan Korostelev WWX 2016 Interview
Hugh Sanderson WWX 2016 Interview
Maxim Bekhterev WWX 2016 Interview
Justin Donaldson WWX 2016 Interview
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The Haxe Ludum Dare 35 Roundup
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The Haxe Ludum Dare 34 Roundup
This is the sixth dedicated Ludum Dare roundup for Haxe. Ludum Dare 34 took place between December 11th and 14th and the chosen theme was tied between Two Button Controls and Growing.
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Franco’s thx.text library is an interesting library, adding the ability to pluralize or singularize almost any word. It also adds the Table class, which pretty prints your data via its toString method.
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Philippe Elsass has tweeted that he has completed his current project at Massive Interactive, working on bringing a new YouView client to Sony Android TV’s.
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Ian Harrigan starts this week’s roundup off with a Developer Spotlight interview over on the OpenFL blog, talking about his himself and HaxeUI. Ian continues to tease us on Twitter with upcoming HaxeUI features, with the latest sneak peak of a “very preliminary proof of concept backend using waxe and wxWidgets”!
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Andy Li continues to make Haxe available to everyone on Linux distros, with his latest efforts getting Haxe onto Fedora and openSUSE, jump on over to his post Haxe RPM Packages for Fedora and openSUSE for more details.
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Darek Greenly at the beginning of the week released GrayScale dev log #3 in which Darek leads you through his luxe engine powered, GameBoy style game covering player input and visuals, with a little peek at the internals, some in-progress tools and more. Visually, it looks amazing.
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We will start off with, probably, the most important news from this week, that Haxe 3.2.1 has been released and is now available for download. Andy Li has tweeted the official, alternative ways you can install Haxe through some of the various package managers, homebrew and chocolatey, for example.
What's New in Haxe 3.2.1?
The Haxe Foundation officially released Haxe 3.2.1 on 13th October 2015. To read about all the fixes checkout the Haxe 3.2.1 release details.
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Robert Konrad has released Kha 15.10, available from HaxeLib. In his announcement article, Robert has added Direct3D 12 support, OS X 10.11 support and direct AGAL support to Krafix.
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Franco Ponticelli has posted that Pellucid Analytics, located in Boulder, Colorado, USA, are looking for a Senior Software Engineer to join the team. Knowing Haxe will be a big plus.
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Jeff Ward has released version 0.4.0 of HxScout, which is built with the latest and greatest HXCPP to provide a faster app, new and improved File dialogs, thanks to the recent release of linc_dialogs, and so much more! With Jeff’s experience work with the HXCPP target, he has posted his knowledge of working with async sockets over on Stack Overflow.
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Ian Harrigan starts this week’s roundup off with working demos of HaxeUI v2 demonstrating the OpenFL, Flambe, Kha and PixiJS backends. The amount of work involving in implementing each backend must be immense, very impressive!
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François Benjamin wrote an introduction to Haxe, showing a couple code examples and the enthusiasm of someone who’s recently discovered Haxe.
The Haxe Ludum Dare 33 Roundup
This is the fifth dedicated Ludum Dare roundup for Haxe. Ludum Dare 33 took place between August 22th and 24th and the chosen theme was You are the Monster.
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Over on the mailing list, Robert Konrad has brought up the idea to create a suite of benchmarks to help out not only the various frameworks improve their performance, but also the standard library. I agree with others in the thread, like Robert and Hugh, who suggest that non framework related tests should be included, so the core compiler targets can be improved, benefiting everyone.
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To start this weeks roundup off, Romuald Halasz has written an introductory post titled Haxe - A toolkit for cross-platform developement, useful for people unfamiliar with Haxe and transpilers in general.
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Let’s start off with a thread that’s just starting over on the mailing list, with the outcome likely to affect every single Haxe developer using a framework.
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The Silex Lab’s team continues to steadily release WWX2015 recordings, with the last week seeing three talks released. Todd Kulick also published his slides from his talk onto GitHub. With the video being published, the Activity repository also has had its status defined.
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The Silex Labs team have started releasing the long awaited WWX2015 videos, preceded by the Wrapping up WWX2015 article, with the event hosted in the beautiful Mozilla Paris offices.
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While there is still time, the current Humble Bundle, the Game Making bundle, which contains 22 programs, including Stencyl which uses Haxe and OpenFL under the hood, is available in the bundle with an included Indie subscription worth $99.
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Nico May has been using Abe, an API combining Haxe, NodeJS and Express by Franco Ponticelli and Michael Martin-Smucker, to create over several week's Slick Rock a simple, embeddable, “no username, no password and no room setup” chat app.
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This week's main news, in my opinion, is that Andy Li is now working for the Haxe Foundation! It's about time!
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Sven Bergström posted the article “Snõwkit Dev Log #5 phoenix”, the long awaited snõwkit collective update. This dev log focuses on alpha-3.0 new renderer, its past and future.
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Kha has continued to gain attention since WWX2015. Dmitry Hryppa has been working on collecting data from the BunnyMark benchmark with implementations in OpenFL, Kha, MonoGame, XNA and LibGDX. With help from Robert Konrad, the creator of Kha, Kha's results have jumped from 61K, 75k to 131k.
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Alot has happened since the WWX2015 event. The age old question of “when will Haxe get short lambda's” has been asked again, now an WWX tradition.
This post is a brief post on what I think were the main highlights from this years WWX2015, hosted at Mozilla Paris and organised by Silex Labs, even though I missed half of the second day.
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A Haxe ChromeCast multiplayer game created by Media Monks has been featured at Google IO 2015!
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The Haxe World Wide Conference is almost upon us, which starts this Friday 29th May. I've kept quiet about so much news I've stumbled across which will come to light in the next few days, it's been difficult to keep quiet.
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The biggest news this week is that Haxe 3.2.0 has been officially released! This release adds the Python target, an experimental static analyzer and a few breaking changes which you can find out more about from the release notes or from the article What's New in Haxe 3.2.0.
What's New in Haxe 3.2.0?
The Haxe Foundation officially released Haxe 3.2.0 on Tuesday 12th May 2015. To read about all the new features, fixes and breaking changes checkout the Haxe 3.2.0-rc2 and Haxe 3.2.0 release details.
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The HaxeFlixel team have finally launched their Patreon page, so if you're able to provide financially support to help cover hosting costs and fund future development costs, then seriously consider it.
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Simone Cingano has, available from GitHub, TileCraft a 2.5D modeling program written with OpenFL. TileCraft is touted as being a “fast multi-platform modeling tool to make tiles for games, icons or whatever you want”. The project has decent documentation with a quick start guide, how to build from source, ready to use examples and more. This is one to watch.
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Jason O'Neil has shared his startup Today We Learned which is a website and app that guides teachers through a 60-second update, which empowers parents to start learning conversations at home with their children. Research shows these conversations have a significant impact on student motivation, behaviour and learning.
The Haxe Ludum Dare 32 Roundup
This is the fourth dedicated Ludum Dare roundup for Haxe. Ludum Dare 32 took place between April 17th and 20th and the chosen theme was An Unconventional Weapon.
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Lars Doucet has posted HaxeFlixel bounties for several issues which need fixing to make HaxeFlixel compatible with OpenFL Next. There are currently only three items left to get HaxeFlixel up to date.
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Andy Li has taken the lead in getting Haxe officially supported on Travis CI with help from Cauê Waneck and Simon Krajewski. Testing your Haxe project has been greatly simplified now, checked out the guide to using Haxe on Travis CI. Remember, if you want full, cross-platform testing consider travis-hx which provides helpers to test you project on Travis CI, Appveyor and SauceLabs.
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I'll start off with a project from Patrick Le Clec'h that's piqued my interest. Patrick has been releasing on twitter a bunch of experimental modifications to the Haxe compiler which you can try out over on hacking-haxe.atouchofcode.com.
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Of course the biggest news this week is that Haxe 3.2.0-rc.2 has been officially released by the Haxe Foundation! This release introduces the new Python target which was developed by Heinz Hölzer and Dan Korostelev. As with any new target it should be considered to be in beta stage. There will be a handful of breaking changes when Haxe 3.2.0 is finally released, so you better check out what's changed to just be safe.
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The WWX 2015 team, Silex Labs, have launched their crowdfunding campaign which at the time of writing this roundup, stands at 38% funded.
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This years Haxe conference site has finally gone live! Checkout the hard work Silex Labs team have put into the site. They also have support from the Mozilla Foundation who will be hosting this years conference in Paris. There is also a crowdfunding campaign which will launch this Monday 9th March.
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This last week has had some pretty impressive posts, libraries and game releases. Sven Bergström has written, to date, the single best description of Haxe is in his post Haxe from 1000ft.
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The Silex Labs folks have tweeted that they are looking for speakers for this years upcoming WWX2015 conference. If your interested, you should create a pitch over on the Thaxe Force mailing list.
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Silex Labs have announced that the next Haxe Conference, WWX2015 will be hosted in Paris between the 29th May and 1st June!
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The last few days have seen three snõwkit articles released by Sven Bergström. The second focus sheet has been published alpha-2.0+0010 which will sort out the asset management system and ensuring windowing events are consistent which will result in some API behavioural changes. Sven also takes the time to talk about some recent updates and snowkit related news. I'm particularly interested in the native sdk based on what Sven has written.
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HxLanguageServices is nothing but an amazingly ambitious project. Carlos Ballesteros Velasco describes HxLanguageServices over of the Haxe mailing list as a way to provide “tooling for Haxe in order to be productive”. As a proof of what the library can do, Carlos has created a demo IDE.
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Jeff Ward has started working on adding HXCPP support to hxScout, allowing your native OpenFL, luxe engine or custom engine be to send telemetry data to hxScout. This is something the Haxe community has wanted for an unfathomable amount of time!
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After a short break from writing the roundup, lets get started with all the new library releases. Hugh Sanderson started the new year by releasing NME 5.2.7, NME dev-1.3.5 Waxe 3.1.1 and GM2D 3.2.5. The majority of changes appear in NME, a few of them being that NME is fully separated from Lime, building with MinGW is now possible and the text rendering has been reworked. You can find more detailed info in the announcement post.
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NEO Scavenger, a “game where you must survive in the wasteland long enough to figure out who you are” created by Daniel Fedor using Haxe and OpenFL has received great reviews. As of today, NEO Scavenger is the number one selling game on GOG.com and has been for the last few days.
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Jason Sturges has written a new performance benchmark post covering float math, object instantiation, down casting, up casting, event dispatching, function overhead, function inlining, loops and finally Graphic drawing each compiled to Neko, Flash, HTML5 and Native (OSX).
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The OpenFL team has created and released the feature matrix which shows the differences between OpenFLs targets, Flash, HTML5, Native and Native Next. The feature matrix appears to cover the entire API.
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Lubos Lenco has published two demos this week, a custom water mesh shader and a interactive chesh board, both created with Lubos's own unreleased game framework which integrates Blender and Kha. Even though these demos run on WebGL, because of Kha, Lubos can compile the demos for Windows, OSX, Linux, Android, iOS, Xbox, PlayStation Vita which are just some of the compile platforms.
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Infognition have written a great post titled From native code to browser: Flash, Haxe, Dart or asm.js? in which Dee Mon tests Flash, Haxe, Dart and asm.js in a computation intensive task, the decompression of a key frame to RGB24.
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Daniel Glazman has written Announcing Quaxe, a pure Haxe DOM and CSS implementation which will allow native desktop and mobile applications using native UI using HTML5 compiled with Haxe. You can stay up todate with the development of Quaxe at its official site, where you can see that Daniel has implemented full support for Level 3 and partial Level 4 CSS selectors.
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Sven Bergström has published the first snõwkit community focus sheet, named alpha-1.0+parrott. I suggest that you first take the time to read up on the concept of focus sheets, then continue reading alpha-1.0+parrott. With the release of the first focus sheet, Sven is setting a solid, strong and structured set of guidelines for the community to follow. Also by focusing on one problem at a time, he is enabling the community to have a discussion.
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Papers, Please back in May swept the IGF awards at GDC and on the 29th October, Papers, Please the dystopian document thrill by Lucas Pope won the GameCity 2014 Prize, adding one more award to his collection. Papers, Please is probably the most successful Haxe and NME/OpenFL powered game.
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OpenFL has received a lot of attention this last week with the news that Flash CC will support custom platforms. Joshua Granick, lead maintainer of OpenFL, helped present the new feature at Adobe Max 2014 in What's New and Upcoming in Flash Professional CC.
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Sven Bergström has released an impressive set of brand new libraries for Haxe, flõw, snõw and luxe, all of which are part of Snõwkit. With the alpha release of Snõwkit, Sven has given the community a set of libraries which allow you to deploy to Windows, Linux, Mac, Android, iOS and WebGL, using Luxe, a high level game engine, or Snõw, a low level platform framework, both of which use Flõw, a build tool for Haxe.
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Kirill Poletaev has created haxecoder.com, a tutorial site for Haxe and OpenFL, releasing a new tutorial nearly every day.
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There are two upcoming events, Gamedev101 Level1 by Dan Hett which is an introduction to the fundamentals of videos game using Stencyl and FOSDEM 2015 which Elliott Stoneham has taken upon himself to organise a bunch of Haxe users to attend and talk.
Upcoming Event: Game Dev 101 - Level 1
Game Dev 101 is a one-day games development course that teaches the fundamentals of creating video games completely from scratch using Stencyl.
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I have published two articles this week, the first being The Haxe Ludum Dare 30 Roundup which features over 85 games using Haxe, Kha, Flambe, OpenFL, HaxePunk, HaxeFlixel and Stencyl. The OpenFL library is used in about 86% of the games and HaxeFlixel being the most popular high level framework in use.
What is The Nature of Code?
The first in the series of The Nature of Haxe and OpenFL videos based on the book The Nature of Code written by Daniel Shiffman originally using Processing. Christopher takes you through programming strategies and techniques behind computer simulations of natural systems using Haxe and OpenFL.
The Haxe Ludum Dare 30 Roundup
This is the second dedicated Ludum Dare roundup for Haxe. Ludum Dare 30 took place between August 22nd and 25th and the chosen theme was Connected Worlds.
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Nicolas will be talking about Haxe at GameDuell on Wednesday 10th September in Berlin, so if you're able to attend, you need to register your interest in going. Also head over to the Haxe mailing list where some people attending the event have started a thread.
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There are two upcoming events, the first is the Haxe Meetup in London next Wednesday hosted by Massive Interactive. Remember to register your interest in attending.
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The Massive Interactive team are hosting a Haxe Meetup, on the 27th August 2014 at their London offices 10 Lower Thames Street, London EC3R 6AF. Head over to the Eventbrite page to register interest in attending.