Haxe Roundup № 483

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Job Offers & Bounties

Product Releases

  • Cookin’Truck (a food trucks management game) made with Haxe and Phaser by Spirkop Games will be relesed this month.
In case you missed it
  • New Dead Cells - Action Game of the Year physical editionis coming to PS4 and Nintendo Switch!
  • “Charm Farm - Forest village” is a mobile farm game made with Haxe, OpenFL legacy and many other great open-source libraries made by Haxe community, which is now available world-wide on iOS and Android!
  • Total Party Kill by Jussi Simpanen is coming to iOS, Android, PC and Mac on 3rd of July.
  • RPG Map II is a “tabletop RPG” oriented map maker, created with the “keep it clean & simple” philosophy in mind by Sébastien Bénard using Heaps, available for Windows and HTML5, with Mac support coming soon.

Code Examples

Previews & Demos

Open Source

Closed Source

Some Library Releases

Framework Updates

In case you missed it
  • [haxe-concurrent] Haxe-Concurrent v2.1.1 has been released.
  • [craxe] New anonymous support, initial dynamic support and haxe.Json merged.

People & Projects to support

  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

67~ commits have been made to Haxe compiler in the last week.

  • Reformat std library code style pull request.
  • Pre-release of Haxe 4.0.0-rc.3.
  • Don’t ignore default values of arguments of inline functions pull request.
  • [lexer] Leave open-mode on > so we don’t parse <div>/> merged.
  • [cs] Consider String as basic type merged.
  • [cs] Add support for .NET core -D netcore_ver merged.
  • [cs] Fix net-lib parsing pull request.
  • [hxcs] Add .NET core netlibs merged.
In case you missed it
  • Add haxe.Constraints.NotVoid pull request.
  • Add jvm alternative output for the java target merged. 🌟
  • Rework iterator/iterable/array access resolving in for loops merged.
  • [hxcpp] Prevent infinite toString on anon structures merged.
  • [cs] Add support for native cs type parameter constraints merged.
  • Fix @:using for interfaces and abstracts merged.
  • Use namespaced metadata for targets discussion.
  • [hxcpp] Improve build times, linear instead of quadratic, relative to the number of files merged.
  • Better error messages for \x and \u merged.
  • Disallow \xNN for values higher than 127 fixed.

You can get started using the latest features by downloading a nightly build of Haxe.

Take it easy everyone and have a good week!