This week's main news, in my opinion, is that Andy Li is now working for the Haxe Foundation! It's about time!
Every month, I will work on a specific task, like the jQuery support upgrade. I will also work on other haxe-related things concurrently, e.g. updating the Haxe Chocolatey package, fixing CI issues, writing docs, and try to wrap my head around OCaml and start fixing compiler bugs.
Andy will also be speaking at various events, with his first talk since working for the foundation, already done and dusted, was to speak at the Hong Kong Open Source Conference 2015. Andy has already published his talks slides from HKOSCon 2015 and I'm also hosting a PDF backup copy just in case the original disappears.
One last thing Andy has achieved this last week, he has managed to get the Haxe chocolatey package updated to
Elliott Stoneham, author of TARDIS Go has improved the transpiled benchmarks, following pointer optimizations. The worst is
16.8x Golangs speed, down from
36.6x. The Haxe Java target performs the best with it performing
3.5x Golangs speed, down from
François Nicaise has written a great article “Haxe + HTML5 = I can breathe!”, in which he describes how he uses various tools and frameworks, like PixiJS and TexturePacker to not only target the web, but native platforms all with quick iteration. He's also on Patreon, you should support him.
Hugh Sanderson, part of the compiler team, also HXCPP and NME author has published “NME still rocks”. With NME over 8 years old, Hugh states that NME provides stability, innovation and pragmatism for developers looking for a Haxe framework. He also helps you get (re)acquainted with NME and introduces you to the Acadnme runtime, a cppia runtime.
Dan Korostelev, another compiler developer, has published a gist showing how to write HXCPP externs that interface with native code, in this example, the SDL library without writing any CFFI code.
An article from Brazil, “Guerra dos Consoles: Haxe+OpenFL ao ataque!”, which I think translates to “War of the Consoles: Haxe + OpenFL attack!”, detailing the importance of an open source project offering indies console targets.
Henry from Fiery Squirrel has written the article “Collow: Work in Progress”, an OpenFL powered game. The article details the updates made around Collow and Fluff Eaters.
To finish this week's roundup off, there are 3 tutorial related articles.
- HaxeFlixel Tutorial - Camera Zoom Revisited by Leong Wai Yin.
- Debug the Haxe Compiler with OCamlDebug by Ryusei.
- Learn Haxe introduction by Khaled Garbaya.