This is going to be a small Haxe Roundup this week, let’s get right into it.
Darek Greenly at the beginning of the week released GrayScale dev log #3 in which Darek leads you through his luxe engine powered, GameBoy style game covering player input and visuals, with a little peek at the internals, some in-progress tools and more. Visually, it looks amazing.
Another in-progress game being created with luxe engine has been previewed over on Twitter by Benn Powell.
Leong Wai Yin has started working on a 2D game engine for Kha, called wyngine. You can try out three demo games created with wyngine, KhaPong, Khasteroids and KhaQuadTree.
If you’re stuck choosing a codename for your next project, how about using Samuel Twidale’s procedural name generator, originally intended for naming roguelikes. And it’s open source.
Lexah, a fork of Raxe, has two demo apps already released, a todo app and a Ionic Framework app. I’m not familiar with either Lexah or Raxe, so I’m unsure what the difference is between them.
@:expose. Matthijs has also created a new page which separates the site into four levels of difficulty.
David Mouton from Agence Happy, has released keewi.io, built completely with Haxe, is “a crowdfunding platform that allows everyone to customise a garment in order to collect funds”.
Matthijs Kamstra has been collaborating with the Haxe Foundation to create official merchandise. Currently a white mug and t-shirt, either black or white are being finalized. With the release of keew.io, how about joint venture with the HF?
Tom Bebbington has updated hx-ffi, an “easy FFI [library] for accessing native shared libraries” without any wrappers. Apparently it uses a similar method to Java’s JNA.
If you only care about targeting and building for C++, a new Windows, Linux and Mac native clipboard library has been released by Josu Igoa, with the intention that the library is a linc library.
To finish this week’s roundup off are the latest two videos from the last week, enjoy!