Haxe Roundup № 302

by Skial Bainn published on
hxscout social
hxScout receiving frame timing data from OpenFL HXCPP app!

Jeff Ward has started working on adding HXCPP support to hxScout, allowing your native OpenFL, luxe engine or custom engine be to send telemetry data to hxScout. This is something the Haxe community has wanted for an unfathomable amount of time!

Another important library, Fire Tongue by Lars Doucet, a “translation / localization framework written in Haxe” now supports loading data from TSV / CSV files exported from Excel and LibreOffice. Not the most exciting thing you've probably read, but Fire Tongue is the only released and maintained localization library currently available for Haxe that I'm aware of.

Ohmnivore has been busy working on his latest tool, FlxSpriter which is “designed to complement various image editing software for spritesheet animators”. If you are editing a sprite sheet you will see the result in real time with the ability to control the animation speed, manage multiple sprites, animations and more.

Daniel Glazman's Quaxe library, which creates native desktop and mobile application with native UI using Haxe and HTML5 has been nominated for the E-Toiles d'Or 2015 in the startup category. Good luck Daniel!

Peter Stefcek has released the first official alpha build of Genome2D, version 1.1. Currently “Genome2D supports HTML5 target using WebGL with a Canvas fallback and Flash/AIR target using Stage3D”.

Adi Reddy Mora has written the article Haxe Compiler Metadata. Adi lists his favorite metadata that are all cross-platform with small bite size examples accompanying each metadata description.

Tilman Schmidt has released the final version of his fireworks sim thats built using luxe engine.

If you're in or near Seattle, Justin Donaldson has posted about a job that would be suitable for a Haxer to join a “large Seattle tech company”.

highwayman openfl
Highwayman looking good on tablets using OpenFL by @Akryum.

I'll finish off this weeks short roundup with two games.

Cyber Shells by Luke Tramps, a dynamic game with each play completely different from the last. Cyber Shells is built using OpenFL, Genome2D, PureMVC and deployed on Adobe Air.

Daktylos by Sempai Games created using OpenFL has been released for Android and with plans to release to iOS soon. In Daktylos you “help Daktylos, the last of his species, to survive in the prehistoric world full of dangers and enemies”.