Sven Bergström has published the first snõwkit community focus sheet, named alpha-1.0+parrott. I suggest that you first take the time to read up on the concept of focus sheets, then continue reading
With the release of the first focus sheet, Sven is setting a solid, strong and structured set of guidelines for the community to follow. Also by focusing on one problem at a time, he is enabling the community to have time to have an indepth discussion.
Nico is also working on something new...
Mark Knol recently demoed smart autocompletion of
getElementsByTagName, which uses macros to do all the hard work.
Franco Ponticelli continues to release new parts of his
thx libraries, this time thx.format which “adds formatting options on top of common Haxe types”. Definitely check it out as Franco always releases quality.
Pony an open, cross-platform library by AxG has recently had Touch and Starling support added by mmaletin. It looks like alot of useful features are coming to Pony, the latest being FlashDevelop templates.
AxG has also recorded a demo of installing the template and using Pony and Starling together.
Another tutorials, this time from Sven titled Haxe: Compile Time Macros. Sven provides a nice, gentle introduction to macros by showing you how to embed a MD5 encoded string into your output file as a static variable or inlined.
Below is another preview of Shifter, a game I've featured before by Bomb-o-cracker using HaxeFlixel.
Lars Doucet recently wrote DQ2 Update and DQ1HD Announcement which confirms that the Defender's Quest 1 HD re-release will be using Haxe, OpenFL and HaxeFlixel which also will be powering Defender's Quest 2.
I'll finish this weeks roundup off an in development game, Evoland 2!