Haxe Roundup 496

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Job Offers & Bounties

Product Releases

In case you missed it
  • The HTML5 version of Unicycle Hero (a game by Unept made with Stencyl) is now available!
  • Wilmot’s Warehouse came out on Steam. It’s a puzzle game which was a finalist for “Excellence in Design” at the 2018 Independent Games Festival Awards and it’s made with OpenFL. 🌟

Code Examples

Previews & Demos

Open Source

  • VDebug is a library for debugging Armory3D / Iron projects.
  • A couple of screenshots from the Medieval Fantasy City Generator by Oleg Dolya:
  • New Haxe-related repos written in Python from Andrei Rudenko:
    • haxe_sublime is a Simple Sublime Text plugin for Haxe 4 build and autocompletion.
    • SublimeLinter-haxe is a linter plugin for SublimeLinter which provides an interface to Haxe.

Closed Source

Some Library Releases

People & Projects to support

  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

52~ commits have been made to Haxe compiler in the last week.

  • Constrained Monomorphs public issue diary.
  • Closed Readable and Writable constraints proposal.
  • Accept the new Sys API’s proposal. Checkout the working draft of the new asys API.
In case you missed it
  • Reduce excessive casts merged.
  • Close every timer instead of skipping orphaned ones merged.
  • Server maintenance discussion.
  • Reduce memory consumption of local variables discussion.
  • Compilation server cache (leak?) issues.
  • [js] Enable Haxe for-in iteration of js.lib Map and Set merged.
  • Fix detection of module names on Context.defineType() merged.

You can get started using the latest features by downloading a nightly build of Haxe.

Take it easy everyone and have a good week!