Haxe Roundup № 492

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Job Offers & Bounties

Product Releases

Code Examples

Previews & Demos

Open Source

Closed Source

Some Library Releases

Framework Updates

In case you missed it
  • [hss] Add sourcemap support to HSS merged.

People & Projects to support

  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

49~ commits have been made to Haxe compiler in the last week.

  • --native-lib and the compilation server discussion.
  • Native lib rework part 1 merged.
  • [eval] Check statics reset on field access pull request.
  • @:noClosure meta to prevent usage of methods as values merged.
  • Completion item filtering pull request.
In case you missed it
  • Handle recursive abstracts on typing a forwarded field merged.

You can get started using the latest features by downloading a nightly build of Haxe.

Take it easy everyone and have a good week!