Haxe Roundup № 475

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Haxe US Summit 2019

Community Updates

News and Articles

In case you missed it

Videos & Music

Upcoming Events & Talks

  • There will be a Stencyl Jam from April 12th - till April 22nd. The top three entries will receive a Stencyl Studio license. Sign up now!
  • Sebastien Benard, the Lead Game Designer of the Haxe-powered game Dead Cells, is announced as a speaker for the Reboot Development Blue game development conference at 11th-13th April 2019 in Dubrovnik, Croatia.
  • The next Haxe Summit in Seattle is scheduled for 8th-10th May 2019.
  • Haxe transpilation to PHP: static typing, arrow functions, metaprogramming and more by Aleksandr Kuzmenko on 14-15 June at Hong Kong Open Source Conference 2019.
  • What’s new in Haxe 4 by Andy Li on 14-15 June at Hong Kong Open Source Conference 2019.
  • Add an upcoming event about Haxe.

Job Offers & Bounties

  • Playtika are looking for a Haxe programmer to work at their Minsk branch (Belarus). They are maintaining a Html5 version of their C# game engine, so required skills are: C#, Haxe, Javascript & WebGL. Please contact Ed Ryzhov for details.
  • The Proletariat Inc team is growing. They are looking for artists, engineers and strong community people. Apply Here!
  • Sigma Software have updated their job post and now they are looking for a Senior Haxe Developer.
  • CODEFATHER company (Moscow, Russia) is looking for JavaScript/Haxe programmer who will work on extending game engine built with Pixi.js/Haxe. 🇷🇺
  • Shiro Games are looking for a Game Designer and a Senior Game Programmer to join them. 🇫🇷
  • Lars Doucet’s latest bounty for $250 is if you can come up with a nice way to unify HXCPP and HashLink C bindings.
  • Lars Doucet’s list of various open bounties. 🌍
  • Add an available job involving Haxe.

Product Releases

In case you missed it

Code Examples

Previews & Demos

Open Source

Closed Source

Some Library Releases

Framework Updates

  • [kha] Bitmap baking optimization (over 100x speedup) merged.

People & Projects to support

  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross plaform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

45~ commits have been made to Haxe compiler in the last week.

  • [display] Macro reification support issue.
  • [neko] Fix indexOf and lastIndexOf merged.
  • Disallow \xNN for values higher than 127 fixed.
  • sys.thread.Thread abstracts merged.
  • Unicode sys tests pull request.
In case you missed it
  • Fast version of startsWith/ endsWith merged.
  • [cpp] Turn on hxcpp_smart_strings by default issue.
  • -java-lib on non Java targets issue.
  • [nullsafety] haxe.DynamicAccess vs safety issue.
  • Final vs never vs null. Again. Pull request.
  • [python] Resources are not embedded issue.
  • Allow #if (some.field) merged.
  • @:using not working on interfaces issue & discussion.
  • Static extension @:using doesn’t seem to work on abstract fixed.
  • @:using should work on typedefs issue.
  • Reconstruct do-loops pull request.
  • [php] Improve generation of anonymous objects declaration with a 50% speed improvement issue.

You can get started using the latest features by downloading a nightly build of Haxe.

Take it easy everyone and have a good week!