Haxe Roundup 627

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it
  • Minicology mini-devlog! Adding research to my tiny-planet space game video.

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

  • “The realm is under siege” in Bring It On!, the single player auto attacking monster hell shoot-em-up survival game by Axol Studio, available from itch.io and made with HaxeFlixel.
  • Kirill released another Speebot update with Steam Achievements and Russian localization.
  • Dice Tribe Ambition Steam Store page is live!

In case you missed it

Previews & Demos

Open Source

Community Previews
  • HaxeFlixel 5.0.0 is coming along nicely by George.
From the Haxe Discord 🔑 server
Git Repos

Closed Source

  • Maybe Naoya announced the release date for Hitter?
  • Day 14 time travel animation by SRDude
  • PolyProxy’s OpenGL render in Haxe now supports textures!
  • “Another extravagant new animation joins the mix for your favourite undercover cephalopod 🐙” by Fraymakers.
  • Hoodie’s preview of an in-progress unannounced game made with Stencyl.
  • “Rainy evening with a street lamp, perfect weather for adventuring!” preview by Merrak.
  • Phantom Path by Kirill Poletaev has been Steam Deck Verified.
  • “Unearthed from the 1994 Consumer Electronics Show” quick video from Fierce.
  • GIFs from new WIP game by Robert Alvarez:
  • Squidly has shared couple of bossfight quick videos from Renaine:
    • You ever bore witness to a being so powerful that their mere presence is a hitbox.
    • Too many clones + clones attack each other + clones don’t leave after attacking = whatever this is.
  • Mauve has worked on stone golems for Addlemoth:
From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

10~ commits have been made to Haxe compiler in the last week.

  • haxe.Int64 typing error issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦