Lubos Lenco has published two demos this week, a custom water mesh shader and a interactive chesh board, both created with Lubos's own unreleased game framework which integrates Blender and Kha. Even though these demos run on WebGL, because of Kha, Lubos can compile the demos for Windows, OSX, Linux, Android, iOS, Xbox, and PlayStation Vita which are just some of the compile platforms.
This time next week Ludum Dare 31 will be in full swing, so you have the option of using Kha, Lime, NME or snow which are all low level libraries but ready to use. Or you have the option of using OpenFL, HaxeFlixel, HaxePunk, luxe engine, Heaps, Stencyl or one of the other, many Haxe game frameworks, each of which build upon the low level libraries.
Darek Greenly has ported a tool you can use in LD31, the Pixel Sprite Generator which generates sprites “by using a two dimensional mask [then] the values in the mask are randomized and mirrored”. Darek has also published it to haxelib.
If you're considering to use LD31 to evaluate Haxe and want to read up on some of the game frameworks, head over to haxecoder.com.
And if you prefer to learn by digging through peoples code, Eiyeron Fulmincendii has updated his game SQUARE a “reflex/endurance game where white obstacles have to be avoided and orange bonus yields you points”, with the source on GitHub.
Thomas Baudon's unplanned green lazer is now a feature!
TiagoLr has launched haxedomain.com, a website to show case “Haxe based utilities and applications”. The first application to feature on
haxedomain.com is Haxe Console. Haxe Console is an online REPL, read-eval-print loop. Another project you have to watch.
I will finish this roundup off with the latest video from Boyan Ololoevich in which he shows you how to extend
HXML completion with libraries from
haxelib in IntelliJ IDEA.