Haxe Roundup 592

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • HaxeUI v1.3 has been released! ⭐️
  • Cédric Belin comments that “out of the sixty legacy applications (based on spaghetti PHP code) that we maintain, eight have been completely rewritten in Haxe (based on Coconut/Tinkerbell) in just over a year. Proud of the result 🥳”.
  • Plans for Steel Seraph 2.0.0 devlog.
  • Pilie Pals is on Steam! by Kirill Poletaev.
In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

  • Fiscal Jesters version 0.3.5 has been released.
  • Michael Miriti has managed to complete #lowrezjam entry within a single day. Made with Haxe and not yet publicly available framework for pixel games.
In case you missed it
  • Spellbreak - Chapter 3: The Wardens has been released.
  • Super Cosmic Land - 1 Year Anniversary update is out now! “Help a greedy bandit retrieve treasure that he rightfully stole from a mysterious mass of evil!” Created by Fierce, available from itch.io.
  • Version 0.3.2 of Fiscal Jesters is live! This build fixes some kapsule bugs and completely redoes the coin patterns.
  • Chessformer by Robert Alvarez now has a Steam demo.

Previews & Demos

Open Source

Community Previews
Git Repos
  • [lix] Install 64-bit Haxe when available on Windows has been merged.
  • Urjasvi has made a maze generator in Kha, available on GitHub.
  • ptrparser git - Convert C types into a tree structure and optionally to a Haxe complex type using HXCPP types.
  • krita-haxe-externs git - Krita Python scripting Haxe externs.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

8~ commits have been made to Haxe compiler in the last week.

  • Nothing of interest this week.
In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!