Haxe Roundup № 465

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Haxe US Summit 2019

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Past Events

Upcoming Events & Talks

Job Offers & Bounties

Product Releases

In case you missed it

Code Examples

In case you missed it

Previews & Demos

Open Source

In case you missed it

Closed Source

Some Library Releases

Framework Updates

  • [webidl] Add inherited fields to generated classes pull request.

People & Projects to support

  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross plaform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

15~ commits have been made to Haxe compiler in the last week.

  • Null safety feature has been merged. 🌟 👍
  • $estr removed even with -dce no fixed.
  • [hxcpp] Unicode vs reflection issue.
  • [nullsafety] False positive error for field access issues.
  • [flash] Flash is crazy issue.
  • [hxcpp] Socket broadcast message sending support merged.
  • [neko] Add socket_set_broadcast function merged.

You can get started using the latest features by downloading a nightly build of Haxe.

Take it easy everyone and have a good week!