Haxe Roundup 557

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • McLeodGaming just launched a Kickstarter campaign for their upcoming customizable 2D platform fighter named Fraymakers, powered by Heaps! 🌟
  • Feathers UI beta.1 for Haxe and OpenFL is now available! The latest of multiple preview builds that are planned before the first stable release in 2021!
  • Open source Haxe track on Exercism is looking for assistance getting everything up to date.
  • Sébastien Bénard has added support for “linear” worlds to LDtk in next update (in “linear world” levels are organized one after the other). Re-organizing your levels using drag’n’drop is such a pleasure!
  • Stencyl 4.0.4 is available for download! Check out the list of changes over on the community forum.
  • Vadim Dyachenko made a web-based icon converter, read the introductory post about it. Also Vadim has written about giving Neko VM executables a custom icon. 👏

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Looking for work

  • Javid Jafari is looking for a job. 🆕
  • Joshua Granick is looking for paid work.
  • Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
  • Andreas Drewke is looking for a part time job.
  • Kevin Leung is wondering if any Haxe Australian companies are hiring?
  • Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.

Job listings

  • Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project. 🆕
  • Bloognoo is looking for a Haxe developer to help them save live venues.
  • The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website.

Bounties

Product Releases & Announcements

  • CrossCode is in early access on Amazon Luna!
  • The Clan of the Dragon from Northgard is now available on Nintendo Switch and Xbox One and will be released on PlayStation 4 a bit later.
In case you missed it
  • Shiro Games will be releasing the Clan of the Dragon on consoles for Northgard on 25th November, due to some late certification issues.
  • Luyren has released their AI and Combat packs! Add combat, special skills and enemy AI to your Stencyl games!
  • Mine Blocks “The Hardcore Update” 1.30.0 is out, the final Flash version of Mine Blocks.
  • Mine Blocks 1.30.2 is out which fixes super broken chests, but more importantly adds zombies with afros.
  • Steel Seraph is 66% off on Gamejolt and Itch.io until November 25th.

Code Examples

Previews & Demos

Open Source

  • Ian Harrigan has made some small nice additions to HaxeUI’s tables to make working with dynamic data and variable item renderers more pleasant.
  • A small cheat-sheet on HXSL shaders by Pavel Alexandrov.
  • Floor and ceiling triangulation are almost done for Kealan Evens’ Doom engine.
  • HxDoom 0.0.7-Alpha has been released.
  • Jérémy Fa is almost feature complete regarding handling graphics for his Ceramic engine using Unity as a backend. In this GIF you can see Bunnymark test running within the editor.
  • Ludovic Bas has ported the Flash Starling particle editor to HTML5 with OpenFL, with the source available on GitHub.
  • Ninja_muffin99 been busy these past few weeks, and released Friday Night Funkin 0.2.2 update.
  • DDOM git - Agnostic data access. DDOM uses selectors to access data in an agnostic way. It is similar to DOM/CSS/JQuery selectors, but has some unique aspects due to how data can be managed and the potentially circular nature of data references.
  • DDOM-DB git - DDOM database access helpers.
  • DrakoSpace git - A rouge-like game.
  • peote-layout git - Nested layout containers in Haxe based on Jasper library.
  • HaxeDOM git - A tiny Haxe framework for working with the DOM API.
  • haxe-lwjgl git - Helper library for using LWJGL with the Haxe JVM target.
  • ola git - Synchronized video viewing with chat and other features. Lightweight modern implementation and very easy way to run locally.
  • bson git - Pure Haxe implementation of the BSON spec.
  • WikiAdventure git - A multiplayer browser game with Wikipedia API. Challenge your friend and be the first to go from one page to another. Made with Haxe and HxNodeJS.
  • setup-dart git - Set up your GitHub Actions workflow with a specific version of the Dart SDK.
  • Simple platformer prototype git by Andrej Kesely made using Haxe and Heaps.io.
  • whiplash git - HTML5 game framework combining Haxe, Phaser, Babylon.js and Ash.
  • cavegen git - A Cave Generator based on Cellular Automata​.
  • hsluv git - Human-friendly HSL, reference implementation.
  • haxeflixel-snake prototype made by Harpwood. The the source code is available on GitHub.
  • Daniel Blaker is working on little Minecraft-like thing built with voxel git which uses Kha and Haxe:
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

  • Oh yeah, it’s all coming together 🔪🐦 via Renaine.
  • The President of Space has added a new font, tests bubbles and tutorial messages in Caverns of Ksantarus, a metroidvania game made with HaxeFlixel.
  • A very nice lady from WIP game by mauve.
  • These doors open only when a certain number of enemies are killed in the WIP puzzle game by Robert Alvarez.
  • Tom Brinton is working on some new levels for Poor Thief! (made with Stencyl).
  • A platformer, a hard to reach collectible and a HUD that keeps track of them. You know how this goes, right? from Go! Go! PogoGirl by Andrej.
  • Arachnowopunk (made with OpenFL) by Benny Heller is now free on Android. There’s also a new update, here are couple of new GIFs from the game:
  • New screenshots from WIP GitHubGameOff entry by Snappy Sloth:

Some Library Releases

People & Projects to support

  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

13~ commits have been made to Haxe compiler in the last week.

  • Abstract type cannot modify itself with --no-inline issue.
  • Variable / Rest arguments pull request. This implements rest arguments as an abstract over targets native corresponding features.
In case you missed it
  • Thread Pool support has been merged.
  • Int64.modInt and Int64.intMod issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!