Haxe Roundup 515

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Job Offers & Bounties

Product Releases & Announcements

In case you missed it

Code Examples

  • '$value' (or "" + value) is usually faster than Std.string(value) for numeric types. See dev comments.
  • Have an example you want to add? Consider contributing to the code.haxe.org cookbook.

Previews & Demos

Open Source

Closed Source

  • Jeff Ward previews WootMath’s latest Math manipulatives built with CSS and Haxe.
  • Michael Bickel is coding, designing, building, testing and making his 3D printer suffer for his autonomous mid sized Haxe powered drones.
  • Juriën Meerlo has got basic aabb physics working in his engine with his quadtree.
  • Hosek-Wilkie sky model with PBR rendering in Kha by Blackgoku36.
  • Luyren previews “orbitals” they’ve been working on, which is based on the barrier-type weapons in classic megaman, made with Stencyl.
  • Spirkop previews the current status of “Electric City Manager 2” made with Phaser and Haxe.
  • Tom Brinton previews the work in progress home screen UI for Poor Thief made with Stencyl.
  • take a look… its in a book… from Heck Deck by torcado.
  • New short video with a list of improvements made by Alex Johansson.
  • Small GIF from Haxe discord, showing WIP game by Ashedragon made with HaxeFlixel.
  • A couple of quick videos from WIP puzzle game by Robert Alvarez:

Some Library Releases

Framework Updates

People & Projects to support

  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Lewis Lepton is creating tutorials, code and videos.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

13~ commits have been made to Haxe compiler in the last week.

  • [Draft] Cross-target exception handling pull request 🌟
  • SSL support for the Eval target has been merged into development.
In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone and have a good week!