Alot has happened since the WWX2015 event. The age old question of “when will Haxe get short lambda's” has been asked again, now a WWX tradition. The thread turned into a discussion of a community fork, which appeared as an aggressive gesture. I don't think it was intended to come across like that.
Patrick Le Clec'h Hacking Haxe project and work, where he experimentally adds new features to the Haxe compiler, demonstrates perfectly that it can be done without macros.
One of Patrick's first experimental additions were short lambdas, try it out on his Hacking Hack Playground.
Partick has also added a couple of new features to his dev branch of Haxe.
- Nil Coalescing Operator
??and Optional Chaining Operator
- Singleton Object playground.
A great project to come out of the lambda discussion is Slambda by Andreas, “pronounced "slam-da", stands for Short Lambda [and is] a tiny library that enables lambda expressions for Haxe in a simple way”. Its also been added to thx.core.
The Haxe Foundation have been on a organising rampage with the launch of their Project Management repository on GitHub discussing the foundation's problems and future.
For more WWX2015 related info, check out my article WWX2015 Highlights covering the new HXCPP target Cppia, the amazing features of Kha, Ufront - the official web framework for Haxe and loads more.
Francesco Agati has been on a article publishing sprint this week, here are his articles:
- Riot.hx - Haxe wrapper for Riot article.
- Write isomorphic code with Haxe article.
- Use Haxe with Java article.
- The real isomorphic code article.
- Slambda - A nice lib for short lambda in Haxe article.
- Assignment destructuring in Haxe article.
Eiyeron Fulmincendii has posted an article[fr] called Nonoluxe, which is a cross-platform HTML5 puzzle game made with snõwkit and “is inspired by existing games like Picross DS”. You can play the current version of the game online.
And if you haven't seen it yet, here's HaxeFlixel's MODE demo on the WiiU.