The HaxeFlixel team have released HaxeFlixel 3.3.0, a huge release with improved HTML5 support, further improvements to the debugger, gamepad support and loads more. The improved HTML5 support comes to HaxeFlixel which now defaults to using openfl-bitfive.
The OpenFL team have also been improving the HTML5 target with two beta releases, 1.4.1 and 1.4.2.
The 1.4.1 release has seen investment in DOM support in which older devices perform better than using Canvas and for applications designed only to re-render when a change occurs.
1.4.2 introduces two new features, flash.media.Video and openfl.display.DOMSprite.
Video allows you to play and use HTML5 video and DOMSprite allows you to take any DOM element so acts like a Sprite, meaning you can move, fade, rotate and manipulate the DOM element as part of you display list.
Here is a HaxeFlixel made game, not using the new HTML5 output is Bubble Shooter Twist targeting Android.
Aymeric also goes onto say that on his last HTML5 game “I fought a lot with bad performances on mobile [and] here it just works like a charm! I didn’t have to fight with anything. I have a strong 60 fps on my iPhone4S and iPad3. Nothing to add. So kudo Bruno!”.
Michel has released hxsort which is a bunch of sorting algorithms ported from sortvis.org to Haxe. He has included two compilation flags which can improve performance on various platforms.
HIDE0.3.8 has been released which are minor fixes and completion chaining. The install missing feature which is coming soon in 0.3.9 looks extremely useful.