Haxe Roundup 650

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Mesh optimization is Armory 3D - LOD’s explained by Armory 3D Community Channel.
In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it
  • Battalion Commander 1917 “is a squad shmup set in WW1 settings, but with Tesla weapons” by IriySoft, available now from the Play Store.
  • NextRealm Bubbles Beta has been updated, with performance improvements on the client and server side by Antriel.

Previews & Demos

Open Source

Community Previews
Git Repos

Closed Source

From the Haxe Discord 🔑 server

LD51 “Every 10 seconds”

In case you missed it.

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

18~ updates have been made to Haxe in the last week.

  • toString as instance variable issue.
  • [cpp] Fixed @:nativeGen extension generation merged.
  • [eval] No error when running a method on a null object issue.
In case you missed it
  • [lua] Improve codegen for handling instance Var functions pull request.
  • [hxcpp] Wrong result for true == 1 comparison when variables typed as Dynamic or Any issue.
  • Warning : (WVarShadow) This variable shadows a previously declared variable issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦