Haxe Roundup 649

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

Videos & Music

In case you missed it
  • Rogue of Vallas Trailer.
  • Games made by Axol Studio short.
  • 📝 Add a video related to Haxe.

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it
  • Battalion Commander 1917 “is a squad shmup set in WW1 settings, but with Tesla weapons” by IriySoft, available now from the Play Store.
  • NextRealm Bubbles Beta has been updated, with performance improvements on the client and server side by Antriel.

Previews & Demos

LD51 “Every 10 seconds”

In case you missed it.

Open Source

Community Previews
  • A small one by Oleg Dolya.
  • Michael Bickel has covered the interop of all Godot engine built-in types with Haxe types with the help of some macros, abstracts, operator overloading and some type-safety + error reporting with callstacks. ⭐
Git Repos
  • pixelimage git is a little library by Nanjizal for pixel drawing currently only in JavaScript target.
  • HaxePong git - A not-so-classic clone of Pong made in Heaps, Haxe.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

23~ updates have been made to Haxe in the last week.

  • [lua] Improve codegen for handling instance Var functions pull request.
  • [hxcpp] Wrong result for true == 1 comparison when variables typed as Dynamic or Any issue.
  • Warning : (WVarShadow) This variable shadows a previously declared variable issue.
In case you missed it
  • Language server hangs due to duplicate --connect flags issue.
  • Added API to haxe.Http for multiple response headers with same name pull request.
  • Add Context.getDisplayMode() merged.
  • [neko] Uncaught exception - load.c(398) : Invalid module issue.
  • [hxcpp] Declaration of xxx hides previous local declaration issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦