Haxe Roundup 628

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

  • AdventIslands’s Tightrope Theatre now has a Steam store page! Hop on a shaky unicycle and complete increasingly dangerous tightrope acts! Do you have what it takes to become a superstar?

In case you missed it

  • “The realm is under siege” in Bring It On!, the single player auto attacking monster hell shoot-em-up survival game by Axol Studio, available from itch.io and made with HaxeFlixel.
  • Kirill released another Speebot update with Steam Achievements and Russian localization.
  • Dice Tribe Ambition Steam Store page is live!

Previews & Demos

Open Source

Community Previews
  • Ian Harrigan has created a patch file viewer with HaxeUI! Its “a pretty great test bed for haxeui-pdcurses (some style hacks needed to make it look similar to the others) - same code base, slightly different styles for pdcurses!”
  • HaxeUI now has a native counterpart for CalendarView by Ian Harrigan.
  • Ian Harrigan has implemented “some useful fixes and tweaks to the HaxeUI Heaps backend (haxeui-heaps) that makes embedding a HaxeUI in a non-haxeui object hierarchy work a little nicer & more correctly.”
  • HaxeUI colour configuration dialog for an application (OpTex) - with a new colour selector. ⭐
From the Haxe Discord 🔑 server
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

2~ commits have been made to Haxe compiler in the last week.

  • Type parameters and void/dynamic unification issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦