Haxe Roundup 655

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
  • Via the Haxe Discord server, a new showcase of Hxcppdbg by Aidan Lee: improved exception handling, when the target is paused due to an exception you can use the special $exn variable in the evaluator to access the thrown object.
  • Introducing HxCodec+! a upcoming HaxeFlixel/OpenFLl library capable of playing audio/video formats on native and HTML5. With the ability to speed up playback and stream mp3, wav, flac and more formats with easy implementations!
  • Jérémy Fa continues to improve Ceramics documentation, with the latest update adding a guide about Components.
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

40~ updates have been made to Haxe in the last week.

  • [hxcpp] Crashes with win10 executables when non-ASCII chars present in exe path issue.
  • [haxelib] Add support for customMetas and customDefines fields merged. ⭐
  • Custom metadata and defines (documentation, completion) pull request. ⭐
  • [hxcpp] Build error when building classes extending abstracts issue.
  • Fix anonymous functions in operator expressions regression pull request.
  • [hl] Fix Int64.isInt64 merged.
  • [haxelib] Add an --unstable flag for installing unstable releases issue.
  • [haxelib] Attempt to restore legacy server merged.
  • [cpp] Extern STL Containers and ArrayAccess merged.
  • [hl] Fix printing i64’s merged.
  • Atomic API merged. ⭐
In case you missed it
  • Null coalescing warning pull request.
  • Triggering typing in build macro breaks interfaces 4.2+ issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦