Ian Harrigan starts this week’s roundup off with working demos of HaxeUI
v2 demonstrating the OpenFL, Flambe, Kha and PixiJS backends. The amount of work involving in implementing each backend must be immense, very impressive!
I’m not to sure if Haxe was directly used for this, but, TiVo have recently pushed out an update that adds Apple AirPlay support to their devices which means you can stream to the Apple TV.
Lars Doucet has been profiling Defenders Quest HD using HxScout and has been finding plenty room for improvement through the Haxe stack. These four different issues prevent lots of String and Array allocations and also inline lambdas to avoid local variable promotion.
Pete Shand has published three articles this last week.
- Load assets into OpenFL Away3D via runtime texture packer
- Load assets into Haxe Startling via runtime texture packer
- Presenting the Haxe Delay Library
But, if thats not enough to whet your appetite, Mixer has published three youtube tutorials, all using HaxeFlixel.
- How to make a Pong Game #7 - Getting fancy and finishing up!
- How to make a Planet Defence Game #1 - Creating the planet
- How to make a Planet Defence Game #2 - Player movement
There are three upcoming talks featuring Haxe in the next couple of months.
- The architecture of a web application written in Haxe[fr] by David Mouton on October Friday 16th 2015
- Cooking up awesome web games with Haxe and Flambe by Jeremy McCurdy between November 15th & 17th 2015
Niall Weedon has created a WIP Haxe repository on GitHub called hxdecorate. Niall is looking for suggestions on to implement and improve the library which aims to “merge macros and metadata capabilities together to emulate decorators”.
And to finish this week’s roundup off is Franco Ponticelli’s recent addition of the
Decimal type to thx.core. The
Decimal type is perfect for managing monetary transactions, or just when you need no loss of precision.