Haxe Roundup 584

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

  • Oleg Dolya has released “Train to Amber Coast” available on itch.io, their entry for this years Adventure Jam, made with OpenFL.
  • Brian the Brain is available on Steam by Richard Borges, a game made with Stencyl.
  • The time has almost come for our Android viking brothers to join us in our attempts to conquer the lands of Northgard! As the Android version releases August 24th! And you can pre-register the game right now! More details and reveal date trailer.

From the Haxe Discord server

  • BobbyBurt’s first HaxeFlixel game has been released to Newgrounds called “Highschool Bathroom Simulator” 🚽.

From the Armory Discord server

In case you missed it
From the Armory Discord server
From the Haxe Discord server

Code Examples

Previews & Demos

Open Source

Community Previews
  • “Haxe Poke API Extern Release” by Kino Rose.
  • The HaxeUI PDCurses backend will become an official backend!
  • Ian Harrigan is considering adding another backend to HaxeUI, built on raylib!
Git Repos
From the Haxe Discord server

Closed Source

From the Haxe Discord server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

11~ commits have been made to Haxe compiler in the last week.

  • [js] Enum representation: using toString as parameter name overrides the actual value with $estr issue.
In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!