Ian continues to tease us on Twitter with upcoming HaxeUI features, with the latest sneak peak of a “very preliminary proof of concept backend using waxe and wxWidgets”!
Even though waxe is incomplete, Ian has stated that his “background is in C++, so [he] is going to give waxe the once over [and] make it [have] a fuller API”.
Andy has also released some graphics built using Python based on the data he collected from his Haxe usage survey, so have a quick cheeky peak.
As Raxe is just an alternative syntax targeting Haxe, how about using some of the latest HaxeLib releases with it?
Even though not released to HaxeLib yet?, Michel Käser has updated hx-nanomsg enabling websocket and tcpmux protocols, with additional fixes so it works with Haxe
3.2.0. Michel has marked this repo and all other repos as discontinued.
The overlap2d HaxeLib release is the runtime by the Overlap2D editor, an “open minded editor for modern 2D games”, which loads and renders scene in HaxeFlixel. The Overlap2D team has also released a video showcasing how quickly you can get 2D assets into HaxeFlixel.
Expansion is “real-time space strategy game for mobile, desktop and browsers, featuring an intuitive and simple interface for a flawless gaming experience”. You can play the alpha build now. The game is built with OpenFL.
Have a good week everyone!