I'm old, very old, but only on the outside. Long time computer geek, developer by trade and passionate about so many things that it is way too easy to lose count.
Mac Book Pro.
Chrome and Sublime Text is all I need lately.
In general from the developers community. I love when new exciting projects see the light and I can be there to witness the event.
I don't look at anyone in special but I really admire people that can go pass beyond just the inspiration and get the s#!t done.
I am certainly proud of writing the first Haxe book (Professional Haxe and Neko). It was an extreme effort for me but I really think it was a very high-quality product.
Yes. I got a pretty long and enjoyable contract with an awesome italian company, Visup. I am pretty sure that the book was a big factor in their decision to hire me.
I contribute to several Haxe libraries and the two that I constantly use in all of them: utest and thx.core. They are my staples for Haxe development. They are simple and not fancy but they are easy to use. They certainly could get more love.
At the time I was using MTASC to build what I believe it was the first online implementation of the game Sudoku (that game is still available online). Nicholas announced Haxe and I was extremely fascinated for the possibilities it was going to open. Nicholas totally delivered on those promise and I continued to follow the project with more and more interest.
Portability. Also the powerful typing system helps a lot in delivering self-documenting code. I don't enjoy documenting my code but I find that Haxe code in general is extremely easy to understand.
Don't stick to what you know and embrace what Haxe has to offer. Haxe is mature in many senses and it contains the results of many smart decisions.
I love everything that is visual (who doesn't?) so I will pick haxeui. It is really impressive to see how the project evolved essentially in the hands of just one developer. Another library that always amazes me because of the amount of features and quality you can find in it is Prime. Impressive.
A really consistent cross-platform, as-close-to-native-as-possible UI library. UI libraries are probably close to the most difficult piece of software to build and it would be very nice to have some shared effort dedicated to that.
I've seen plenty but I think the best is still to come.
I am not in the game business but I am in the UI/UX one. So I am not sure it will happen but I would love to see OpenFL excelling outside the game-making world.
Regarding more strictly the language I believe that it needs some make-up. I know that Nicholas strongly believe that syntax sugar is not important and I also recognize that his resilience has been favorable to get where the language is at the moment.
On the other hand software development is not, or should not, be considered a static thing and adding some "color" can make big differences. Adding syntax-sugar can encourage people to embrace some best practices.
I don't have too. Haxers and Makers ... it is sold already!
Meeting Haxers. The Haxe community is really amazing and I am really proud to say that I have several good friends in there.