Haxe Roundup 730

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

Devlogs

In case you missed it
  • ☠️Perilous Shores 1.7.0: JSON export article
  • Introducing GTween for Haxe article by Josh Tynjala.
  • Franco has “vibe coded [his] desired syntax for Haxe”.
  • Cave generator 2.1.5: Improved grass and a new style preset article.
  • Fraymakers CPUs Improved, More Optimizing, Fresh Palettes, and New Match Start Graphics article.
  • Northgard 3.7.29.42209, 3.7.27.42134 and 3.7.28.42180 patch notes and Clan of the Hippogriff 3.7.26.42112 patch notes.

Releases

  • None this issue.
In case you missed it
  • Moonshine.dev 1.5.0 has been released.
  • Northgard Clan of the Hippogriff is available now on Steam.

Videos & Music

  • Catchup and watch the HaxeUp 2025 event at InnoGames on YouTube. ⭐
  • Early gameplay of my next action-adventure game Devlog 1 by Keyreal.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
In case you missed it

Jobs, Bounties

  • Flixel rendering overhaul paid work.
  • HaxeFlixel developer needed for new fighting game “Vague Power”.
  • 📝 Add an available job involving Haxe.

Available for work

  • Joey (PXshadow) creator of go2hx git is available for work.
  • You can hire Tim Hely, a highly experienced Haxe & HaxeFlixel developer, with 20+ years of experience!

Bounties

Previews & Demos

Open Source

  • hxCompileU 1.5.0 has been released.
  • Ceramic 2.0.2 has been released.
  • Diavy git is an open-source dialogue-heavy game/engine by Sphis_Sinco.
  • [go2hx]
Via Haxe Discord server
  • MKI talks about the new language features that have arrived in MNSL.
  • MKI talks about whats been added to their work on various projects Mana, Genesis, Portal and MNSL.
  • SomeRanDev has released Magic Array Tools v2.0, available to all mothertruckers.
  • Sinco has released Dreamland v1.0, now available on itch.io and GameBanana.
  • Sinco has released Ropasci, now available on itch.io and has been submitted to the GMTK 2025 game jam.
  • Teslotik has released Juil, “a simple, easy-to-use, lightweight llibrary for solving UI layouts”
  • Teslotik has released Fluesend, “a multiplayer library - [which] abstracts the low-level socket API through high-level Connection and Module systems, allowing to write the same code for both client and server. Supports both sys and js/html5 targets.”
Git Repos
  • A tool for optimising png tilesheets in LDtk projects and runs from HaxeLib. Available from GitHub.
  • hosc git - A complete Haxe implementation of the Open Sound Control (OSC) protocol for real-time communication between audio applications and hardware.
  • reflaxe.lua git - A cleaner implementation of the Lua target for Haxe.
  • kotoba git - A lightweight Haxe library for XML-based language configuration and translation management.
  • nTJSON git - nTJSON is a modern and extensible JSON parser and encoder written in Haxe.
  • Fluesend git - A networking library for multiplayer games/applications.
  • FootNote git - Haxe application used to load text files containing song lyics.
  • PeoteArcade git - A simple example showing how to use the Arcade physics library with peote-view.
  • hxBrainfuck git - A Brainfuck interpreter written in Haxe. Lightweight, easy to use, and extensible.
  • bmath git - A math library for Haxe.
  • Jlang git - A scripting language for haxeflixel entirely based on JSON files.
  • ipacked git - Small utility library to pack fields into and out of integers.
  • extension-webviewcore git - A Haxe/Lime extension that implements WebView on Android and iOS Devices.
  • hxsudoku git - Sudoku using backtracking Implemented in the Haxe programming language.
  • Juil git - Juil - Just simple to use, rich, framework agnostic, and lightweight UI Layouts.
  • hxdr_libs git - A Haxe/Lime library for @:native audio decoding using dr_libs.
  • jimjam git - NoSQL Database for Haxe built on SQLite.
  • bake.resource git - [WIP] Automatically load files from resource folder.
  • stx_json git - Easy access to Json values.
  • om.msgpack git
  • horse-data-extractor git - CLI utility for extracting appearance data for RDR2 horses.
  • polyboolhx git - Boolean operations for Haxe – port of velipso/polybool.
  • hasl git - [Incubating] Tiny algebraic schema langauge (tasl.io) for Haxe.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Via Haxe Discord server
  • Jeremy Fa demos a follow-up of their audio processing system with actual reverb of foot steps in game.
  • Squidly shows off pixel perfect laser shaders in Renaine.

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

87~ updates have been made to Haxe since the last issue.

  • Support for Java Virtual Threads in jvm target suggestion.
  • BigInt is slow on most targets issue.
  • Fix remap vs module resolution for sub types merged.
  • Allow overriding the default generation of rest arguments in js-es <= 5 pull request.
  • [hxcpp]Error: non-void function ‘handle’ should return a value [-Wreturn-mismatch] issue.
  • Add AtomicObject implementation merged.
  • Docker Images for 4.3.7 and 5.0.0-preview.1 merged.
  • Add @:forward.op for abstracts suggestion.
  • BigInt improvments. Stop Lua test merged.
  • Use abstract over String for Int64 on those doesn’t natively support Int64 (aka. js, as2, etc.) suggestion.
  • Add StringTools.binary pull request.
  • HaxeLib 4.2.0 has been released.
  • Default values not always correct issue.
  • Restrict BigInt tests merged.
  • Modification of loop var in IntIterator doesn’t really work issue.
  • Atomic object for hxcpp pull request.
  • Atomic shims for sys targets issue.
  • @:keep present while the class is DCEd issue.
  • Non capturing local functions issue.
  • [hl] Improve support for android build merged.
  • Inconsistent behavior with abstract array inline functions issue.
  • Seal [haxe.ds.Vector in Javascript builds to prevent unexpected resizing pull request.
  • Import auto completions does not work for a library as an hxb issue.
In case you missed it
  • [hl] Add local wrapper to common context merged
  • Add haxe.Timer.milliseconds merged
  • Let OCaml GC do its thing merged
  • [WIP] Add actual positions to unbound type parameter warnings pull request.
  • Selective @:generic issue. ⭐
  • Setter not triggered with abstract issue.
  • Cross-platform Ref type discussion.
  • Add only_new option to haxe.macro.Context.onGenerate pull request.
  • Filter renameVars taking more than 50 seconds issue.
  • Ambiguous overload, sandidates follow overload function issue.
  • Eval atomics merged.
  • Move private accessor check to field_access merged.
  • Allow @:inheritDoc var field to search for documentation in implemented interfaces pull request.
  • [hl] Fix Type.typeof(HI64) to return TInt merged.
  • [eval] Fix weird env issue when closures trigger build macro thats ends up failing merged.
  • Add BitInteger type merged. 🌟
  • [cppia] Fix missing retyping in super method calls draft pull request.
  • Unconditionally enable HXCPP_ALIGN_ALLOC pull request.
  • [hxcpp] Avoid digraph in AtomicObject merged.
  • [MessageReporting] Invert logic for color handling pull request.
  • [filters] Add AtomicLazy, use it for exceptions pull request.
  • [hxcpp] Remove smart string check pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next time. ☮🕊