Haxe Roundup 717

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

Devlogs

In case you missed it
  • How to convert haxe.macro.Type to Expr? answered thread.
  • Macro or feature for dynamic field access? answered thread.
  • IntelliJ Haxe plugin 1.5.9 has been released.
  • 🏰Medieval Fantasy City Generator 0.11.2: small improvements and bug fixes article by Oleg Dolya.
  • Wartales: The Pits - Mastering Combat article.
  • 🏡Village Generator 1.6.2: shading article by Oleg Dolya.
  • Fraymakers Update 0.7.1 - Mini Bug Fixes devlog.
  • Dune: Spice Wars 13/08/24 and 22/08/24 patch notes.
  • Bring It On! 1.0.1, 1.0.2, 1.0.3 and 1.0.4 patch notes.
  • Clumsy Cat Kitchen 1.2 - Gamemode changes & Newgrounds release update.

Videos & Music

  • Wartales: The Pits release trailer.
  • Celebrating Northgard 2024 trailer.
  • Asteroids tutorial - Start Menu.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
In case you missed it

Jobs, Bounties

Available for work

  • You can hire Tim Hely, a highly experienced Haxe & HaxeFlixel developer, with 20+ years of experience!

Job listings

  • None this issue.

Bounties

Product Releases

  • None this issue.
In case you missed it
  • Bring It On! 1.0.0, the Full Release, is Now Live! available on itch.io and Steam! ⭐
  • Dead Cells: Update 35 - The End is Near is now live!
  • Via the Haxe Discord server, Diced Up! by slameron has “new features from the Newgrounds version include online multiplayer, bosses, a new weapon, and more!”

Previews & Demos

Open Source

  • Gepatto has their “touchscreen working properly on the RaspberryPi 5 and compiled their touchtable OpenFL Haxe photoapp on it” which runs smoothly.
Git Repos
  • ICU for Haxe 1.0.2 has been released.
  • [haxeui] Fusion locales wonly when getting String merged.
  • blok.image git - Image handling for Blok.
  • ansi git - Simple library for working with ANSI.
  • hxgamemode git - Haxe/Hxcpp @:native bindings for GameMode.
  • Neon git - Cross-platform Application on native runtimes. Target iOS, Android, smartWatch, smartTelevision, Desktop (macOS, Windows, Linux) and also Browser, all native.
  • koa-eta git - A Koa view renderer based on the Eta template engine by Cédric Belin.
  • Check out the latest open source Haxe projects over on GitHub.

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

31~ updates have been made to Haxe since the last issue.

  • Implement Int128 and its numeral literal suffix pull request. 👏
  • Update to luv 0.5.13 pull request.
  • [haxelib] Fix for attempting to remove a lib when dev is set pull request.
  • [haxelib] Allow compiling client with hxcpp target merged.
  • [php] Return type declarations issue.
  • [make] Compile haxelib binary with hxcpp pull request.
  • [haxelib] Allow more license types pull request.
  • [typer] Monomorph vs Null<T> inference pull request.
  • [haxelib] Get compiler version for run scripts lazily merged.
  • [hlc] Implement automatic compilation with make and Build.xml templates pull request.
  • [dox] Md5 hash diffing to skip generating unchanged files merged.
  • [dox] Fix the check for minimum node version merged.
  • [cppia] Cant seem toget host to call extern super functions issue.
  • [display] Do not silently replace missing types with Dynamic pull request.
  • [hxcpp] Better ANSI colour support detection pull request.
  • [dox] File association for .mtt to .html merged.
  • [hxcpp] Include arm64 cppia binary for mac pull request.
  • [hxcpp] Fixed some warnings on MinGW target when compiling Socket.cpp pull request.
  • [hashlink] Standardise install tree for windows cmake builds pull request.
In case you missed it
  • [haxelib] Check for different urls when running haxelib git pull request.
  • [haxelib] Show progress in git based installs pull request.
  • [haxelib] Change the order of haxelib git submodule installation pull request.
  • [hxb] Split hxb read timers merged.
  • [hxcpp] Fix callstack retrieval in critical error handler merged.
  • Implement Int128 pull request. ⭐

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see next time. ☮🕊