Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
[upcoming/events]
The next Haxe Roundup Roundup Discord Event is scheduled for Sunday Septemeber 15th at 18:45.- ⛏️Cave Generator
2.1.3
: new shape options article by Oleg Dolya - The latest update from Aidan Lee on his work on the Async IO API.
- IntelliJ Haxe plugin
1.5.11
has been released. - Having the Extern Blues again community thread.
- Northgard Bifrost Public Beta Launch.
- Celebrating 7 Years of updates to Northgard article.
- Via the Haxe Discord server, a little Go2Hx update.
Devlogs
- Bring It On!
1.0.5
,1.0.7
and1.0.8
patch notes. - Wartales
1.0.36897
,26/08/24
and27/08/24
,29/08/24
patch notes. - Fraymakers
0.7.2
,0.7.2a
and0.7.2b
patch notes. - Dune: Spice Wars
04/09/24
patch notes. - Northgard public beta patch notes for week 2.
In case you missed it
- How to convert
haxe.macro.Type
toExpr
? answered thread. - Macro or feature for dynamic field access? answered thread.
- IntelliJ Haxe plugin
1.5.9
has been released. - 🏰Medieval Fantasy City Generator
0.11.2
: small improvements and bug fixes article by Oleg Dolya. - Wartales: The Pits - Mastering Combat article.
- 🏡Village Generator
1.6.2
: shading article by Oleg Dolya. - Fraymakers Update
0.7.1
- Mini Bug Fixes devlog. - Dune: Spice Wars
13/08/24
and22/08/24
patch notes. - Bring It On!
1.0.1
,1.0.2
,1.0.3
and1.0.4
patch notes. - Clumsy Cat Kitchen
1.2
- Gamemode changes & Newgrounds release update.
Videos & Music
- Wartales: The Pits release trailer.
- Celebrating Northgard 2024 trailer.
- Asteroids tutorial - Start Menu.
- Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
In case you missed it
- Bring It On! Available Now on Steam and Itch.io release trailer.
- Easy and advanced no-code actions for RPG Playground video.
- The latest Asteroids Armory3D videos:
- Wartales: The Pits Trailer.
- New Cortex Renderer
#1
video.
Jobs, Bounties
- Add an available job involving Haxe.
Available for work
- You can hire Tim Hely, a highly experienced Haxe & HaxeFlixel developer, with 20+ years of experience!
Job listings
- None this issue.
Bounties
- Armory3D bounties are available.
- Keep an eye on the Funkin Bounties repo for future items.
- Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases
- None this issue.
In case you missed it
Previews & Demos
Open Source
- Gepatto has their “touchscreen working properly on the RaspberryPi 5 and compiled their touchtable OpenFL Haxe photoapp on it” which runs smoothly.
Git Repos
- ICU for Haxe
1.0.2
has been released. [haxeui]
Fusion locales wonly when getting String merged.- blok.image
git
- Image handling for Blok. - ansi
git
- Simple library for working with ANSI. - hxgamemode
git
- Haxe/Hxcpp@:native
bindings for GameMode. - Neon
git
- Cross-platform Application on native runtimes. Target iOS, Android, smartWatch, smartTelevision, Desktop (macOS, Windows, Linux) and also Browser, all native. - koa-eta
git
- A Koa view renderer based on the Eta template engine by Cédric Belin. - Check out the latest open source Haxe projects over on GitHub.
Some Library Releases
- hxdiscord_rpc
1.2.1
- hxgamemode
1.0.1
- farfadox-utils
0.2.0
- deepnightLibs
1.0.81
- hxvlc
1.8.2
- hxpkg
1.3.2
- genes
0.4.12
- torchsfunctions
0.6.2
- haxeflixel-utils
0.1.1-rc.1
- ceramic
0.4.1
- free_mobile
1.3.0
- flxsvg
1.0.2
- intl
1.0.2
- bind
0.5.3
- moonchart
0.3.0
- linc_luajit
0.0.7
- which
3.4.0
- nwjs
1.4.2
- webstorage
6.0.0
- cookies
2.0.0
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add Defer keyword proposal.
- Cast Specification changes for Haxe 5 discussion.
- Add Auto Closing proposal.
- Add additional mathematical constants and functions discussion.
- Additional syntax for safe navigation discussion.
- Add support for Typed metadata proposal.
- Add support for Extension of Abstracts proposal.
- Add package alias proposal.
- Add Integer data types proposal.
- Add Trailing Block Expressions proposal.
- Add Caller Tracking proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
31~ updates have been made to Haxe since the last issue.
- Implement
Int128
and its numeral literal suffix pull request. - Update to luv
0.5.13
pull request. [haxelib]
Fix for attempting to remove a lib when dev is set pull request.[haxelib]
Allow compiling client with hxcpp target merged.[php]
Return type declarations issue.[make]
Compile haxelib binary with hxcpp pull request.[haxelib]
Allow more license types pull request.[typer]
Monomorph vsNull<T>
inference pull request.[haxelib]
Get compiler version for run scripts lazily merged.[hlc]
Implement automatic compilation with make and Build.xml templates pull request.[dox]
Md5 hash diffing to skip generating unchanged files merged.[dox]
Fix the check for minimum node version merged.[cppia]
Cant seem toget host to call extern super functions issue.[display]
Do not silently replace missing types with Dynamic pull request.[hxcpp]
Better ANSI colour support detection pull request.[dox]
File association for.mtt
to.html
merged.[hxcpp]
Include arm64 cppia binary for mac pull request.[hxcpp]
Fixed some warnings onMinGW
target when compilingSocket.cpp
pull request.[hashlink]
Standardise install tree for windows cmake builds pull request.
In case you missed it
[haxelib]
Check for different urls when runninghaxelib git
pull request.[haxelib]
Show progress in git based installs pull request.[haxelib]
Change the order ofhaxelib git
submodule installation pull request.[hxb]
Splithxb read
timers merged.[hxcpp]
Fix callstack retrieval in critical error handler merged.- Implement
Int128
pull request. ️
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.
Take it easy everyone, stay safe and see next time. ️