Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
[upcoming/event]
The next HaxeJam 2024: Summer Jam is scheduled for June 9th till June 15th!- 🏡Village Generator
1.5.4
: spotlight and improved roads article by Oleg Dolya.
Devlogs
- Minicology
1.13
patch notes: QoL, Farming and… Ladders!
In case you missed it
- Minicology: A small thank you!
- Minicology E-Corp Intergalactic Almanac: Celebrating Farming Fest!
- Minicology: FAQ - 10 Things Every Space Traveler Should Know! (And 6 More).
- Northgard Claws & Jaws is Out Now!
- Wartales: The Tavern Opens is Out Now!
- Minicology
1.0.4
: The First Big Update. - 🍺Tiny Pubs
1.3.0
: Universal Pub Profile by Oleg Dolya. - Dune: Spice Wars patch notes for
29/04/24
and23/04/24
. - Minicology patch notes for
1.01
and1.03
snapshot. - Northgard Claw & Jaws hotfix for
26/04/24
and patch notes for25/04/24
and 30/04/24`. - Wartales patch notes for
26/04/24
and19/04/24
. - Fraymakers patch notes for
0.6.9
- New Autolink Angle, Bug Fixes, and Quality of Life.
Videos & Music
- Bring It On! Coming Soon Trailer.
- The latest Asteroids Armory3D series video updates:
- Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
- Add a video related to Haxe.
In case you missed it
- The latest Asteroids Armory3D series video updates:
Jobs, Bounties
- Add an available job involving Haxe.
Available for work
- You can hire Tim Hely, a highly experienced Haxe & HaxeFlixel developer, with 20+ years of experience!
- Alex Johansson is looking for a part time/contractor role.
Job listings
- Clockwork Acorn is looking for an experienced Haxe developer to port their game Jetstream to iOS and Android.
Bounties
- Armory3D bounties are available.
- Keep an eye on the Funkin Bounties repo for future items.
- Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases
- Increpare has released Tetrarch made with HaxeFlixel.
In case you missed it
- Funkin Crew has released the “WeekEnd 1” update to Friday Night Funkin’.
- SabeDoesThings just finished making his second game in Heaps.io Pewzerk.
Previews & Demos
Open Source
Community Showcase
Via the Haxe Discord server
- Discord user plankdev is developing a game framework called lemons. Updates can be found of the project’s forum post.
Git Repos
- Implement almost full support for MacOS for reflaxe.CPP merged.
- hxbigio
git
- Small library for dealing with large Buffers of Int64 size. - crossbyte
git
- CrossByte: A versatile cross-platform framework offering essential tools and utilities for streamlined application development across diverse environments. - hxgemini-api
git
- Haxe functions to use the Gemini AI Integration. - tetratch-fouromino
git
- HTML5 game made with HaxeFlixel. - hx-pbuflib
git
- Adds extensive buffer features with structuring and prototyping support via abstractions for simple code writing. - aedifex
git
- Cross-platform command-line build tool. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- The blowing mechanic has been added back to the Jitter Game.
- The wacky exciting world of pulling switches in Renaine.
Some Library Releases
- hxal
1.1.1
- hxsdl
0.4.1
- flixel-addons
3.2.3
- hxdefold
2.0.1
- pbuflib
0.0.2
- hxvlc
1.5.3
- SScript
21.0.0
- hx-sync-thenable
0.0.1
- hx-thenable
1.0.0
- torchsfunctions
0.5.0
- bind
0.5.2
- httpmore
0.1.0
- extension-androidtools
2.0.3
- refreshed_logging
0.1.0
- HxBigIO
0.0.3
- datachannel
1.0.2
- flxgif
1.0.3
- hxUnicode
0.0.2
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Cast Specification changes for Haxe 5 discussion.
- Add Auto Closing proposal.
- Add additional mathematical constants and functions discussion.
- Additional syntax for safe navigation discussion.
- Add support for Typed metadata proposal.
- Add support for Extension of Abstracts proposal.
- Add package alias proposal.
- Add Integer data types proposal.
- Add Trailing Block Expressions proposal.
- Add Caller Tracking proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
23~ updates have been made to Haxe since the last issue.
[struct-init]
Ignore non-physical fields merged.[ci]
Make mac univeral builds more universal pull request.[hxb]
Ignore invalidations during display requests merged.- Don’t bind foreign type paramaters in definition mode merged.
[hxb]
Signature dependencies part 2 merged.- Valid redefinition work merged.
[cpp]
Fix abstract class functions with default values merged.[macro]
Reification pattern matching regression issue.- Fix
-D dump-dependencies
pull request. [hxb]
Add define to opt out of hxb cache pull request.[macro]
Don’t choke on namePos for reification pattern matching merged.
In case you missed it
- Add memory print that support details for macro interpreter merged.
[hl]
Add-D hl_w_null_compare
merged.[eval]
Macro interpreter memory leak, up to 24GB RAM usage observed discussion.[tests]
Add more Null op tests pull request.[hxcpp]
@:generic
ignores@:unreflective
fixed.[hashlink]
Fix multiple instances of undefined behaviour and crashes when using ubsan pull request.[ci]
Switch to GitHub CI pull request.[hxb]
Load less dependencies during display requests pull request.[hxb]
Only enable timers with-D hxb-times
merged.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.
Take it easy everyone, stay safe and see next time. ️