Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- The next Haxe Roundup Roundup Discord event is scheduled for Sunday 25th February 18:30.
- IntelliJ IDEA Haxe plugin version
1.4.43
has been released. - Right Tools for iOS and Android App Development thread.
- A super-late update on Dead Cells article.
- Regarding Dead Cells termination article by Sébastien Benard.
- Dune: Spice Wars has been awarded Strategy / Simulation Game of the Year.
- 🏰Medieval Fantasy City Generator
0.10.1
by Oleg Dolya. - ✨ Fraymakers is coming to PAX East ✨on March 21st-24th.
- It’s 2024! What’s up with Ceramic? by Jérémy Faivre.
Devlogs
- Bring It On!
0.14.6
,0.14.7
and0.14.8
updates. - Freestyle Engine Dev Build : 0021 : Introducing - Freestyle Mod Files (.fsm) A
WIP
feature that should make adding mods as easy as drag n dropping. - BASTON is back on track! thread by Etienne.
In case you missed it
- IntelliJ IDEA Haxe plugin version 1.4.36 has been released.
- Enums and
@:rtti
community question. - Josh Tynjala added the Working with the file system chapter to the OpenFL Developer’s Guide.
- OpenFL devlog: HashLink/C compilation article by Josh Tynjala.
- New articles from Oleg Dolya:
- 🔑Dwellings
1.3.1
: small improvements and experiments. - ☠️Perilous Shores
1.6.3
: improved forests.
- 🔑Dwellings
- Minicology Auto-saws and Auto-harvesters, Mimic Eels, Mysterious Artifacts, Crashfixes, Fire Eels and Pink zone POI updates.
- Northgard in 2024 article.
- Fraymakers Frame 1 Random Desync devlog.
- Addlemoth Dev Update: January 2024 by mauve.
Videos & Music
- Mechanism That Brings Disaster -
v0.1
Gameplay Preview. - Idosra Development: Comparing 2020 and 2024 video.
- Armory3D Skeleton Part 1, Part 2 and Part 3 videos.
- Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
- Add a video related to Haxe.
In case you missed it
- Learn Haxe with HaxeFlixel video series.
- Ship of Fools trailer.
- Armory3D Lesson 25 Environment Animation video.
Jobs, Bounties
- Add an available job involving Haxe.
Available for work
- You can hire Tim Hely, a highly experienced Haxe & HaxeFlixel developer, with 20+ years of experience!
- Alex Johansson is looking for a part time/contractor role.
- Rudy Geslin is available for freelance work.
Job listings
- None.
Bounties
- Armory3D bounties are available.
- Keep an eye on the Funkin Bounties repo for future items.
- Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases
- Move and jump in 4 directions in Sides of Gravity, a new puzzle platformer by Robert Alvarez.
- Via the Haxe Discord server, TheMysticSword published a
v0.1
of Mechanism That Brings Disaster game.
In case you missed it
- Luc Vauvillier has shared Gadsme Connect Paris 2024 made with Jérémy Faivre using Ceramic engine. Play to try and win tickets to the Olympic Games in Paris. ️
- Into the Necrovale is live! via Clyde.
- Ship of Fools by Axol Studio made in 48 hourse for the 2024 Global Game Jam.
Previews & Demos
Open Source
Community Showcase
- Giving the HaxeFlixel tutorial a facelift with some help from Kenney’s amazing assets.
Via Haxe Discord server
- NotBilly is working on HaxeUI Ceramic backend.
- Discord GameSDK for Haxe (C++ targets). There are plans to make C, C# and maybe JS targets.
- Xerox
git
- A launcher/bootstrapper by Axuko. - Michael Bickel is fiddling with one of their HxGodot Projects: Rewriting chaotic spaghetti code FPS controller using statecharts and realtime debug visualization. It’s a therapeutic experience. 😛
Git Repos
[reflaxe.CSharp]
Haxe AST -> C# AST -> C# Printer discussion.[reflaxe.dart]
reflaxe.dart -WIP
Dart-lang reflaxe generator.- hxraylib
git
-WIP
Haxe/hxcpp @:native bindings for Raylib. - nokiafreeze
git
- Entry for Nokia Jam 6, theme ‘Freeze’. - mxhx-runtime-component
git
- Parses MXHX components from strings at run-time. - mxhx-rtti-resolver
git
- Resolves symbols in MXHX documents using Haxe Runtime Type Information (RTTI). - mxhx-source-resolver
git
- Resolves symbols in MXHX documents using Haxe source code parsed by haxeparser. - mxhx-symbols
git
- Defines types for symbols in MXHX documents — such as classes, interfaces, abstracts, enums, etc. - haxe-amqp
git
- AMQP 0-9-1 library and client for Haxe. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Nothing this week…
Via the Haxe Discord server
- Electr0Gunner is working on a fork of Cheese-Curd’s Pvz Haxe Edition.
Some Library Releases
- jsprop
2.2.0
- HxWebView
0.0.5
- hxvlc
1.3.0
- easeljs
3.0.1
- threejs-addons
161.0.2
- threejs
161.0.2
- stdlib
3.1.1
- hxnodejs-re-htmlparser
3.4.0
- yuidoc2haxe
1.5.7
- tweenjs
2.0.0
- soundjs
1.0.0
- refactor
4.4.1
- preloadjs
1.0.0
- fonthx
0.0.8
- SScript
10.1.618
- hxnodejs-wquery
1.1.1
- hant
3.8.0
- wquery
1.1.1
- undoqueue
1.1.0
- datatools
2.0.0
- codegen
2.1.0
- test-adapter
2.0.7
- HxWebView
0.0.4
- formatter
1.16.0
- flixel
5.6.2
- tokentree
1.2.11
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Additional syntax for safe navigation discussion.
- Add support for Typed metadata proposal.
- Add support for Extension of Abstracts proposal.
- Add package alias proposal.
- Add Integer data types proposal.
- Add Trailing Block Expressions proposal.
- Add Caller Tracking proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
42~ updates have been made to Haxe since the last issue.
[hxb]
Add OFD and OBD chunks merged.- Make String.indexOf actually conform to some specification merged.
[hl]
Usehl.NativeArray
for Vector pull request.[hl]
hlopt rework try-catch control flow pull request.- Coroutine updates and example transofrmation comments.
- Null coalescing
bind
does nothing issue. - Enum abstract not checked issue.
[hxcpp]
Fix Android for large builds pull request.[cpp]
Generate Sourcemap style file draft pull request & discussion.- The latest comments and discussions on developing coroutines.
[bugfix]
Haxe4.3.4
draft pull request.[macro]
Build order vs inheritance merged.- Unify help messages handling merged.
- Pretty errors as default message reporting draft pull request.
- Null safety hole with array access issue.
@:structInit
ambiguity when@:from
between abstract forwarded types issue.
In case you missed it
- Add empty enum as
haxe.Unit
pull request. [jvm]
Reflect.callMethod
problem related to… I don’t know fixed.[jvm]
Assign dynamic method only if it’s null merged.[jvm]
Rework functional interface unification pull request.- Hxb writer config merged.
- Exhaustiveness checks thrown off by enum abstract with only null value issue.
- Viability of hxb based custom backends? discussion.
- Always allow local function type parameters merged.
- Class type parameter in static var fixed.
- Populate cache from last context rather than hxb discussion.
- Inline constructor of abstracts fixed.
- Set --run args only when we’re actually running merged.
[hxb]
Implement shared string pools pull request.- Split up typer context merged.
@:structInit
on forwarded abstracts breaks when using@:from
another structInit type fixed.- Remove C# and Java targets merged.
- Typedefs are not enums merged.
- Typer cleanup continued merged.
- Make
ctx.pass
immutable merged. - Skip abstract impl classes when applying
addGlobalMetadata
merged. - Remove 32bit Windows builds pull request.
- Delete
Reflect.deleteField
discussion. [haxe.org]
Add nightlies page merged.- Simplify type parameter typing merged.
[macro]
Remove some API fromhaxe.marcro.Compiler
merged.- Allow
@:using
with Class and Enum merged. - Only allow
Void
in return types pull request. - Default type parameters vs constraints fixed.
- Coroutine experiments but without the TFun change draft pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.
Take it easy everyone, stay safe and see next time. ️