Haxe Roundup № 70

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Via twitter

Great intro about haxe at the Sydney Adobe Platform User Group - via misprintt, David Peek, Dean Burge & Bruno Fonzi

New blog post : OpenGL Triangle - C++ and Haxe side by side - via Joshua Granick

New blog post : NME 3.1 Beta 2 Release - via HaxeNME

New blog post : Haxe book review - via Jeremy Sachs

New blog post : Development updated - Added “nme setup” - via Joshua Granick

Lego Star Wars sequel, now including bosses and super star destroyers - built with haxe and awe6 - via Rob Fell

Custom access control draft proposal - via Nicolas Cannasse

Via Haxe mailing list

HxCPP native access - Original Post

Via NME mailing list

New game engine/framework for Haxe and NME : HaxePunk! - Original Post