Haxe Roundup 697

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

Devlogs

  • 💪 Ultra Fishbunjin 3000 OUT NOW!! + The Watcher Details - November 2023 Progress Update from Fraymakers.
  • Go! Go! Pogogirl Is Coming to Mega Drive! article by Andrej Preradovic.
  • Join the Northgard beta-test team for a new multiplayer system post.
  • Kid Bubblegum Emergency Patch and Wall of Text.
In case you missed it

Videos & Music

  • Big Armory 3D update for November 2023 video.
  • Make a Top Down player controller in Armory 3D video.
  • Groupe chat networking in Armory 3D video.
  • HxGodot & Steam Audio, Occlusion & Reflections #2 video.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
  • 📝 Add a video related to Haxe.

Shorts

In case you missed it

Jobs, Bounties

Available for work

Job listings

  • None.

Bounties

Product Releases

In case you missed it

Previews & Demos

Open Source

Community Showcase
Via the Haxe Discord server
  • PickHaxe, the Minecraft modding framework for Haxe, has been making a lot of progress in its tooling lately. Here’s a demonstration that goes from an empty workspace to a sample mod working in-game in less than 2 minutes. Find out more details about the version 0.4.0 release. ⭐
Git Repos
  • [vshaxe] @:structInit hover does not have doc comments issue.
  • hx-http-server git - Haxe HXCPP target httpserver.
  • fuel-lang git - A port of the fuel language to the Haxe language.
  • hxghub git - Haxe/HXCPP @:native bindings for Logitech GHUB SDK.
  • centauri-game-engine git - The Centauri Game Engine uses BabylonHx as its rendering engine & adds pathfinding, artificial intelligence systems, entity component systems.
  • haxe-shade git - A utility library to relocate packages in Haxe projects.
  • haxix git - nix flake to build Haxe/heaps.io projects.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

74~ updates have been made to Haxe in the last two weeks.

  • [jvm] Field annotations not exported correctly with RententionPolicy.RUNTIME issue.
  • [jvm] Compiler failure when attempting to relocate haxe.root.Array issue.
  • Contex.parseInlineString ignore extra code fixed.
  • extern overload's cause enum identifier resolution to fail issue.
  • [php] Wrong addbytes for BytesBuffer issue.
  • RH switch with only null case causes stack overflow in the compiler fixed.
  • Some preprocessor cleanup merged.
  • Typedef vs @:generic fixed.
  • Improve inline constructor handling of if, try and while expressions merged.
  • [eval] Make Context.definedValue return Null<String> and document Context.resolvePath exception merged.
  • Instance builder cleanup merged.
  • Safe navigation is invalid for assigning variables issue.
  • [hlc] HL/C compilation fails with Visual Studio when Haxe field is named restrict, _restrict, or __restrict issue.
  • Respect imports on @:build merged.
  • Don’t exception-wrap every macro API function pull request.
  • [haxelib] Misleading instructions issue.
  • [haxelib] SQL query leak issue.
In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you in two weeks. ☮🕊