Haxe Roundup 696

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

Devlogs

In case you missed it

Videos & Music

  • Itch.io APP to easily update Armory 3D video.
  • Treats & Shrieks - St Louis Game Dev Co-op Halloween Game Jam Game 2023 video.
  • Kid Bubblegum Trailer.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Rogue of Vallas Idosra Level 14: Vallan Lab by Merrak.
  • Path-Tracing on iOS in ArmorPaint video.
  • Ray-Tracing Baking on iOS in ArmorPaint video.
  • Wartales | Community Update #2 video.

Jobs, Bounties

Available for work

Job listings

  • None.

Bounties

Product Releases

Via the Haxe Discord server

Previews & Demos

Open Source

Community Showcase
Via the Haxe Discord server
Git Repos
  • towos git - A 2D Platformer created for a high school project in 2015. Built in Haxe using the Flixel library which supports multiple platforms such as Windows, HTML5, Flash, Android, Mac, etc.
  • TBOI-Haxe-Port git - HaxeFlixel port of “The Binding of Isaac: Rebirth”.
  • stx_coroutine_queue git - WIP Coroutine interface for Ian Harrigans queues.
  • hxStomp git - Stomp protocol client for Haxe language.
  • [hldx] Implement Drag and Drop API pull request.
  • Check out the latest open source Haxe projects over on GitHub.

LD54 “Limited Space”

In case you missed it

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

26~ updates have been made to Haxe in the last two weeks.

In case you missed it
  • Catch errors during callbacks merged.
  • Enum inlining no longer working issue.
  • Has extra field error range is too big fixed.
  • [js] Fix enums parameters generation to make it compatible with advanced JS minification tools merged.
  • [js] DOMElement insertAdjacentElement should not be pure merged.
  • [js] Update Object and Symbol externs pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you in the next week or two. 🇺🇦