Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Shino-kun is coming to consoles, but… by Andrej Preradovic.
- Langton’s Ant on Try-Haxe with Canvas thread by Jeff Ward.
- HaxeFlixel
5.4.0
release announcement covering the latest features such as Aseprite Utils, combing multiple atlases, animation time scaling and more! - Armory3D
2023.10
is out now! via RPaladin. - Kid Bubblegum is gonna be at Next Fest!
- “I 99%-open-sourced Even the Ocean (2016)”! But why? by Melos Han-tani.
- LDtk has been mentioned in Game Bytes · September 2023!
- ArmorLab
0.1
is out - PBR material creation app.
Devlogs
- Dead Cells: The End is Near Update is now in Beta phase!
- Minicology Beta
0.11.8
changelog. - Fraymakers Update
0.5.17
- Tons of crash fixes and other goodies!
In case you missed it
- Haxe
4.3.2
has been uploaded to the PPA by Andy Li. ️ - Armory3D
2023.09
has been released! via RPaladin. - 🏡Village Generator
1.5.2
: improved rivers and bridges article by Oleg Dolya. - ArmorPaint
0.9
has been shipped. Check Out a New Version of This Open-Source 3D Texturing Tool. - 9 months+ of daily grind on Crop Rotation, its always fun to look back at my notes to see how much the game evolve. Will probably write a post mortem at some point.
- Releasing an OpenFL project on MacOS - code signing and notarization guide.
- Over of the Haxe Discord, Joshua Tynjala posted a few screenshots of Feathers UI for OpenFL compiled to SWF and running on Ruffle instead of Flash Player. Plus screenshots of NyanCat and PiratePig OpenFL samples running in Ruffle. ️
- Bring It On!
0.11.5
Released! - Dune: Spice Wars - Early Access Recap.
- Dead Cells Update
#35
alpha - New system for Cursed mobs i.e the Cursed Biome effect! And again! Plus patch notes. - Wartales: Korean language now available!
- Wartales is available now on Nintendo Switch!
- Dune: Spice Wars
1.0
is available now!
Videos & Music
- Learn Heaps.io Basics - Sprites, Animations, and Movement video by Sabe.
- Photo to PBR Material in ArmorLab video.
- Adding 3D collision to my Gameboy Advance game video by SomeRanDev.
- Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
- Add a video related to Haxe.
Shorts
- Youtube shorts from Kid Bubblegum:
In case you missed it
- Processing Textures in ArmorLab video.
- Dune: Spice Wars
1.0
trailer. - Wartales Nintendo Switch Launch Trailer.
- Extracting PBR maps from a photo in ArmorLab.
- Via the Haxe Discord server, HxGodot & Steam Audio, first steps by Michael Bickel.
Jobs, Bounties
- Add an available job involving Haxe.
Available for work
- You can hire Tim I Hely, a highly experienced HaxeFlixel developer!
- Alex Johansson is looking for a part time/contractor role.
- Rudy Geslin is available for freelance work.
Job listings
- None.
Bounties
- Armory3D bounties are available.
- Keep an eye on the Funkin Bounties repo for future items.
- Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases
- Axol Studio have released a new, small, fun game for Hallowseen - The Long Road to Fresno.
- Melos han-tani has announced that Even the Ocean🌊 game is now open source.
Via the Haxe Discord server
- MondayHopscotch made a small games with friends for
#GBJam 11
, called Legion. - tinkerTry released an update to their game Pakka Pets Village, using latest NME.
- ⚡️Power Line Rider⚡️ by travis_battles now has a Steam page!
In case you missed it
- Crop Rotation has launched!
- Gogoprog
#js13k
entry made with Haxe is call Minipuyo. - Via the Haxe Discord server, A fun lil drawing app made in HaxeFlixel by White Ninja.
Previews & Demos
LD54 “Limited Space”
- TowerSprawl by Daniel Blaker. Made with Kha.
- Cyberframe EDEN made with Heaps by Spitko.
- Bill’s Cave of Numbers by jefvel. Made with Heaps.
- Minecart Madness made by Jaakko Rinta-Filppula, Mika Kuitunen & Konsta Leinonen.
- Lenticular Isle made with Heaps by Speedphoenix & jean-phenix.
- Speedboat Tube Cruise made with HaxeFlixel.
- Astrolabing the Arctic made with HaxeFlixel by @Sebbernery
- Homeonaut made with HaxeFlixel.
- Free The Slime! made with Heaps & LDtk by Christian Zommerfelds.
- Fac Spatium made with Heaps by nathmate.
Open Source
Community Showcase
- Reflaxe version
3.0.0
has been released! ️ Check out the release for the latest feature highlights. - Ian Harrigan has a new set of examples for HaxeUI… … Filters!
- Itz_Miles releases ParallaxLT as a haxelib due to “a ton of Friday Night Funkers were asking me about the magic under the hood of these old tech demos”.
- Autumn colours by Oleg Dolya.
- Via the LDtk discord server, LDtk
1.4
is now available! Release notes.
Via the Haxe Discord server
Git Repos
- baseFour
git
- Simple demonstration of how cool base four number representation is. ️ - mxhx-resolver
git
- Using a document tree generated by mxhx-parser, resolves the symbols that the XML tags, attributes, and text represent. - Rose
git
- Mini library for dealing with angles and compass bearings. - update-center
git
- Graphical system update tool from SymmetricalOS. - lunar-engine
git
- A 2D game engine made in Haxe & SDL, Made for simplicity and performance. - hlgs
git
- Haxe Hashlink bindings for Gunslinger. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- New fish animation just dropped! via Fraymakers.
- Literally every person alive has been asking: what will Fishbunjin’s assist be? Today Fraymakers bring you the answer.
- New GIFs from Jitter Sandbox:
- Energy can neither be created nor destroyed; rather, it can only be transformed or transferred from one form to another.
- Work in progress.
- Nothing is clear, but believe me - it works)!
- The last two weeks from Renaine:
- One man’s anchor is another fish’s… sword?. ️ We respect the vibes.
- Going up! :parachute:
- A quick mid-fight intermission… to do another fight
- The Lower region of Factoria.
Via the Haxe Discord server
- GravityWall is “making a small CLI program to help scaffolding Haxe projects” which is based on “barebones port of Clack”.
- Knives6969 is working on Templar a 2D action rpg sidescroller:
Some Library Releases
- sourcemap
1.1.0
- flixel
5.4.1
- AE-Script
0.0.1
- parallaxlt
0.0.0
- hxyarn
0.1.7
- mc2it_theme
5.7.0
- HaxeGJClient
4.0.1
- hxsdl
0.1.3
- patterns
0.1.0
- flixel-addons
3.2.1
- reflaxe
3.0.0
- ldtk-haxe-api
1.4.1-rc.1
- SScript
6.1.80
- deepnightLibs
1.0.78
- BrewScript
6.1.80
- dreamengine-cli
0.2.0
- haxegen
0.1.2
- hxstb_vorbis
0.1.1
- hxdr_wav
0.1.1
- neutralinojs
1.3.0
- hxArchipelago
0.8.2
- bootstrap_bundle
2.3.1
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for Typed metadata proposal.
- Add support for Extension of Abstracts proposal.
- Add Shading proposal with alt macro solution.
- Add package alias proposal.
- Add Integer data types proposal.
- Add Trailing Block Expressions proposal.
- Add Caller Tracking proposal.
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
18~ updates have been made to Haxe in the last two weeks.
- Dont infer string on concat pull request.
[eval]
Array data is recoverable afterresize(0)
fixed.[eval]
Broken exception handling fixed.[typer]
Delay typer creation to after init macros pull request.[typer]
Prepare for typer creation delaying merged.
In case you missed it
- Default constructors question?
sys.FileStat.ctime
is not accurate on Linux/macOS issue.- Map abstract breaks compilation server DCE issue.
[server]
Add support for ipv6 addresses for--wait
/--connect
merged.[hl]
“output_value: functional value” when usinghl.Ref<String>
in hl/c issue.- CLI
Sys.getChar
doesn’t work on OSX issue. - Remove hard references from
if_features
pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.
Take it easy everyone, stay safe and see you in the next week or two.