Haxe Roundup 686

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • [events/upcoming] The next Haxe Roundup Roundup Discord event is scheduled for July 23rd.
  • [events/upcoming] The next weeklong HaxeJam 2023: Summer Jam is scheduled to start on August 6th hosted by Logo. Remember to join the Discord event. 🎉
  • ☠️Perilous Shores 1.6.0 article: archipelagoes, adding and removing towns by Oleg Dolya.
  • Aseprite Animation Code Exporter for HaxeFlixel article by George Harpwood.
  • New gamedev blog post in French about texture atlases by Ludovic Bas. Ludovic put some tests made with OpenFL in a big table with data of POT/NPOT textures, ATF compression texture + GZIP and with a slight comparison with Unity. 🌟
  • 📌 Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
  • 📌 Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Available for work

Job listings

  • None.

Bounties

Product Releases

In case you missed it

Previews & Demos

Open Source

Community Showcase
Via the Haxe Discord server
Git Repos

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

11~ updates have been made to Haxe in the last week.

  • [jvm] Resources containing a dash are escaped fixed.
  • Account for sub-types in ComplexTypeTools.toComplex() merged.
  • Prepare for ocaml5 draft pull request.
  • Callback arg type is transformed to Mono with overloads issue.
In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦