Haxe Roundup 681

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • Feathers UI v1.2Big performance boosts! 🚀
  • Armory3D Release: v2023.06 via RPaladin.
  • 🏡Village Generator 1.5.0: non-square maps and isolated villages article by Oleg Dolya.
  • [devlog] Minicology Furnace & Fuel rework, automation bugfixes post.
  • From Dead Cells to reinventing retro IP: The untold story of Evil Empire:
    • Dead Cells has officially sold over ten millions copies.
    • The team has a roadmap of content that gets the title to at least the end of 2024
  • 📌 Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
  • 📌 Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it

Videos & Music

  • Wolfenstein 3D Raycaster In Haxe (Pseudo 3D) video.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
  • 📝 Add a video related to Haxe.

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing.
  • Ysbryd Games is looking for HaxePunk porters for a potential future title.
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.

Bounties

Product Releases

In case you missed it
Via the Haxe Discord server

Previews & Demos

Open Source

Community Showcase
Via the Haxe Discord server
  • Reflaxe/C++ updates for restricted hardware like the Gameboy Advance.
Git Repos

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

9~ updates have been made to Haxe in the last week.

  • Exception.stack is missing the throwing line in Haxe 4.3.x issue.
  • [js] Runtime error when covering branches on safe navigation operator issue.
  • [flash] Bitwise compound assignment inside of a Map switch statement causes Unbound variable and Compiler failure issue.
In case you missed it
  • ?? precedence issue.
  • Abstract @:op(a == b) not working on Haxe 4.3 closed.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦