Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
[events/upcoming]
The next Haxe Roundup Roundup event is scheduled for 14th May at 18:30 on Discord.- ☠️Perilous Shores
1.5.2
: improved mountains by Oleg Dolya. - Porting LD53 Game FedUp to Heaps from PixiJS thoughts & questions by Jeff Ward.
- LDtk
1.3.3
update:- Added custom UI icons for IntGrid layer values.
- Added custom min/max size limits to entities when then are resizable.
- If you change the “grid size” of a Layer or a Tileset, LDtk will now try to remap all existing data to this new grid size (if that’s possible).
- Added an option to allow/disallow tiles stacking in the Rules Assistant window.
- Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
- Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it
- Official Haxe
4.3.1
announcement. Available to download now from GitHub and Haxe.org! - Predictable constructors in Haxe article by 0b1kn00b. ️
- Armory3D May 2023 release notes.
Videos & Music
- Armory 3D update for May 2023 video.
- Rogue of Vallas Conquered Lands Revision video.
- Demo of A-Star Pathfinding Algorithm using Haxe Game Engine (Heaps) video.
- Creating NodeJs Server in Haxe easily video.
- Serving Static Files in Haxe for NodeJs Server video.
- “My update videos are getting out of control” video by Zanzlanz.
- Add a video related to Haxe.
In case you missed it
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Alex Johansson is looking for a part time/contractor role.
- Rudy Geslin is available for freelance work.
Job listings
- Backend Haxe devs wanted to make PVP deltarune fangame listing.
- Ysbryd Games is looking for HaxePunk porters for a potential future title.
- Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.
- Corrun is looking for an experienced Haxe programmer to make a deltarune engine.
Bounties
- Armory3D bounties are available.
- Keep an eye on the Funkin Bounties repo for future items.
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- Bundle Beeline has gotten its official post LD53 jam release onto Newgrounds by Squidly.
In case you missed it
Previews & Demos
LD53 “Delivery”
In case you missed it
- Why Deliver Y?, a vaguely noir puzzle game.
- FedUp - A Flying Delivery game by Jeff Ward.
- Dressed Delivery - Three women embark on a journey to find a place in life.
- Delivering Parcelman - Your good friend Travelling Salesman has introduce you to a Parcel delivery job. Will you do your job well or will you get fired?
- Flipping Finches - You are a finch known as the flip master. You always flip when turning in the air. You need to deliver a parcel. Hopefully you can deliver it intact!
- Haul and Pray - “I am only accepted as long as I am useful. If I don’t earn my keep, if I don’t constantly prove my worth, I might as well just disappear. And wouldn’t that be better for everyone?”
- B.H.M.D.S - Black Hole Manipulation Delivery System. A simple game about manipulating gravity to get your packets flying to the right places.
- Bundle Beeline - Deliver packages throughout Bundle’s shift to her valuable Daintree Delivery customers! But be careful, as the shift continues, expected delivery times will speed up! And don’t even think about dropping the merchandise!
- Knotty Network - The internet may just be a series of tubes, but someone has to make sure the tubes go to the right place! Spin and swap the pieces on the board to build connections from the messages at the bottom of the board to the recipients waiting at the top.
Open Source
Community Previews
Via the Haxe Discord server
- New Haxe IntelliJ plugin beta release by m0rkeulv: Add support for parsing some of the newer Haxe
4.3.x
features. Note that its only parser support, the semantic checks still needs to be updated. - Rynite has started working on learnopengl-haxelime
git
.
Git Repos
- linalg
git
- A cozy linear algebra library for Haxe. - self-vn-engine
git
- A dialogue parser & a dialogue system with choices. - pml_xml
git
- Pml <-> Xml transformations. - zui-theme-editor
git
. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Syo is working on a new demo level for Jitter Sandbox called “Signalman”.
- A sneak peak of what RPaladin has been working on for the game, Last Man Fighting.
- A peek at the early prototype for the next game by Ando. Plus the very first public clip of new the game called Bubble Boy!
- Couple of quick videos from Starfox 🐸🐰🦅🦊 remake by SnkyGames:
- Fresh start on 10 Pro N, all seems well!
- Updating objects to suit engine enhancements.
Via the Haxe Discord server
- Tyler is working on a card based auto battler. ️
- Procedural serum brewing system in Minicology by Isaac Denner.
Some Library Releases
- boardgamegeek
0.2.0
- ldtk-haxe-api
1.3.3-rc.1
- newgrounds
2.0.2
- tostring
0.2.2
- flixel
5.3.1
- haxe-sshclient
0.1.1
- haxe-files
4.0.3
- haxe-concurrent
5.1.3
- haxe-strings
7.0.3
- linalg
0.0.2
- haxe-doctest
3.2.2
- mc2it_theme
4.0.2
- pirhana
1.1.26
- bootstrap_bundle
2.1.4
- colyseus
0.15.0
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add support for Extension of Abstracts proposal.
- Add Shading proposal with alt macro solution.
- Add package alias proposal.
- Add Integer data types proposal.
- Add Trailing Block Expressions proposal.
- Add Caller Tracking proposal.
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
20~ updates have been made to Haxe in the last week.
- No documentation / goto data with safe nav access issue.
[ide]
FalseThis cast has no effect, but some of its sub-expressions
report issue.[interp]
MainLoop.add
not repeating issue.- Diagnostics update merged.
- Returning function with stored
TConst(TThis)
in body no longer works issue. - Matching on enum abstract around another enum gives
Incompatible pattern
error fixed. - Multiple
#else
blocks allowed issue.
In case you missed it
- Hxcpp
4.3.7
has been released. - Allow non constant “inline” var init with
-D no-inline
merged. - Call typing vs. expected enums issue.
[hl]
-dce no
breakshl.I64
issue.[eval]
Local static var - Instance constructor not found:haxe.ds._Map.Map_Impl_
issue.[macro]
Possible bug in@:autoBuild
meta order issue.[macro]
EFieldKind
messes with macro pattern matching issue.[macro]
LSP/macro type reification: Defining 0-ary function as a type parameter with a reified return type messes up LSP outline issue.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.
Take it easy everyone, stay safe and see you next week.