Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Lime
8.0.1
and OpenFL9.2.1
have been released. - Dead Cells AMA with the devs.
- Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
- Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it
- There was an update to HaxeLib. It is minor release & has some bug fixes but stability is cool! Run
haxelib --global install haxelib
. via Aurel Bílý on the Haxe Discord server. - NeoVim config written entirely in Haxe (using haxe-nvim) milestone.
- Creating a Launch Script with Haxe/Lime article by EliteMasterEric.
- Armory3D just got another release
2023.03
! Full release notes. via RPaladin. [devlog]
🏰Medieval Fantasy City Generator0.9.2
: assorted new features and improvements by Oleg Dolya.[devlog]
Fraymakers EA Updatev0.5.5
- Major Lost Input Fixes and More.
Videos & Music
- Everything new in the March 2023 update of Armory 3D.
- Build and preview your game live with Armory 3D.
- Easily create retro or pixelated 3D games in Armory 3D.
- Dead Cells : Return to Castlevania Live Stream.
- Add a video related to Haxe.
In case you missed it
- Marika Versus the Wall Walker video from Rogue of Vallas.
- Art Gallery & ME Environment 1 in Armory3D by Alexander Kleemann.
- Understanding Conditions in Armory 3D.
- Using 1 player controller across many levels in Armory 3D.
- Dead Cells: Return to Castlevania DLC - Final Teaser & Surprise Reveal.
- Dead Cells Mobile - Everyone is Here Vol.2 release trailer
- Dead Cells Mobile - Boss Rush Release trailer
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Alex Johansson is looking for a part time/contractor role.
- Rudy Geslin is available for freelance work.
Job listings
- Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.
- Corrun is looking for an experienced Haxe programmer to make a deltarune engine.
- Fire Falcom are actively looking for Gaming Platform Programmers.
- Little team is looking for a Haxe developer to work on HTML5 games.
Bounties
- Armory3D bounties are available.
- Keep an eye on the Funkin Bounties repo for future items.
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- Papers, Please
1.4
is now available on Steam. A near-total rewrite by Lucas Pope.
In case you missed it
- Citadelic Soundtrack is now available.
From the Haxe Discord server
- Crop Rotation
0.0.5
is live! With new mechanic : Crop Set. via ZwodahS. - Cherry On Top is a cherry-throwing arcade microgame made by Markl for Nokia jam using HaxeFlixel.
- Fish, Man is a score-chaser game with a built in leaderboard by tissproper.
Previews & Demos
Open Source
Community Previews
- Sebastian Thomschke has released more-clink-completions
git
which is an extension repository for clink containing Windows command line completions for various programs (including Docker and the Haxe compiler). They are programmed in Haxe and transpiled to Lua. ️ - The Kha backend for HaxeUI (haxeui-kha) now supports rounded borders & gradients via a set of SDF shaders.
- Script to install Haxe, Lime and OpenFL on a Raspberry Pi running PiOS (raspbian bullseye). By gepatto.
- Debugging Haxe macros in VS Code is so handy!
- Smooth edge progress - pixel line drawing on CPU.
From the Haxe Discord server
- Klaufir has ported a Reed Solomon library to Haxe available on GitHub at hxreed
git
. ️ - Foreignsasquatch has made a small static site generator:
- Aurel Bílý is working on Ceramic backend for HaxeUI:
- Splitter now works.
- Windowing almost fully works now as well.
- Jérémy Faivre is working on LDtk support in Ceramic:
- Improved
ceramic.NineSlice
. - This is starting to look like correct.
- Mmmmh… something wrong with that one.
- Ok, background does display correctly now, but still having an issue with the wall tiles.
- LDtk project -> Ceramic (Haxe) -> Unity (C#).
- Improved
Git Repos
- hxdiff
git
. - res-cli
git
. - IniParser
git
- A library to parse INI files. - hbitsignals
git
- Very simple bit compression and numeric signal compression library. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Super Toast Boy: 14 levels left to make!
- Undocking! in Jitter Sandbox. ️
- New title screen of Chibi Ninja Shino-kun by Andrej.
- Quick videos from
WIP
game by Robert Alvarez:- Dropping shells onto switches.
- Fitting into tight spaces.
- New quick videos from Renaine:
- Made a little friend last night. Here they are completely overkilling a 1hp enemy.
- You can now pick up the lil bird bomb. Take your windup violence on the go!
- Follow AI is hard. 🐦🤠
From the Haxe Discord server
- Prexot continues work on Rhythm Magus, a combination rhythm game and RPG made in Ceramic.
- Pavel Alexandrov is reimplementing an old jam game as a sample game both for Heaps and TiledHX.
- Map in Minicology now features search function, ability to filter previously visited planets by resource, sorting and more.
Some Library Releases
- flixel-screenshot-plugin
1.5.0
- hxdiscord
0.4.0
- pirhana
1.1.24
- hxjava-slf4j
0.1.0
- hxlua
1.0.0
- tink_domspec
0.4.1
- typepacker
1.2.0
- clink-externs
0.1.0
- tink_multipart
0.4.0
- hloq
1.0.0
- hxdefold
1.4.3
- haxe-nvim
0.2.0
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add Integer data types proposal.
- Add Trailing Block Expressions proposal.
- Add Caller Tracking proposal.
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
46~ updates have been made to Haxe in the last week.
[lua]
Addlua_standalone
compiler define pull request.[python]
Int32
wrong result for shift left operations issue.[macro]
haxe.macro.Printer
add safe field expr merged.[macro]
@:this
discrepancy from Haxe4.1.4
to4.2.x
(only via getter) / Macro functions must be called immediately fixed.[neko]
Add support for loading arm ndlls pull request.[hxcpp]
Fix architecture check on windows pull request.
In case you missed it
- Extended EnumFlags issue.
[lua]
Speed upStringTools.(starts|ends)With
on Lua merged.[lua]
Exit code 0 in case of error issue.[eval/lua]
Reflect.hasField
on function reference throws exception issue.[cppia]
Create cppia output folder if it doesn’t exist pull request.[neko]
Addboot -c
flag to nekotools help pull request.[php]
Vector + conditionals can break diagnostics issue.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and see you next week.