Haxe Roundup 667

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

From the Haxe Discord 🔑 server
In case you missed it

Previews & Demos

Open Source

Community Previews
From the Haxe Discord 🔑 server
  • Ceramic is now able to load tilemap objects from LDtk projects.
  • Blue is a free, multi-platform, compiled programming language made with and inspired by Haxe! Currently there are four supported language backends (C++, Groovy, Haxe, and Javascript), however the compiler has a Lua API that allows you to make your own language backends easily without meddling with the compiler’s source code.
Git Repos
  • [tink_sql] WIP Initial SQL server support pull request.
  • Ceramic 0.19.0 has been released.
  • HaxeBSON git - BSON, short for Bin­ary JSON, is a bin­ary-en­coded seri­al­iz­a­tion of JSON-like doc­u­ments.
  • iterMagic git - Helpers for IntIter.
  • haxvolt git - Haxvolt is a Haxe library for building Revolt bots.
  • Haxefrog git - Example Mindustry (automation tower defense RTS) mod in Haxe.
  • FixedPointNumber git - A Haxe library for fixed point numbers.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

58~ updates have been made to Haxe in the last week.

  • Extended EnumFlags issue.
  • [lua] Speed up StringTools.(starts|ends)With on Lua merged.
  • [lua] Exit code 0 in case of error issue.
  • [eval/lua] Reflect.hasField on function reference throws exception issue.
  • [cppia] Create cppia output folder if it doesn’t exist pull request.
  • [neko] Add boot -c flag to nekotools help pull request.
  • [php] Vector + conditionals can break diagnostics issue.
In case you missed it
  • Add define to retain meta upon typing discussion.
  • [hl] Type.getInstanceFields returns extra empty string in HL when inheriting interface issue.
  • [lua] Add missing FileHandle.lines() function merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦