Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Citadelic is now available!
- Formatting and Checkstyle in Haxe article by EliteMasterEric.
[devlog]
Wartales Community Update#5
Out Now![devlog]
Renaine Kickstarter Update#43
: The Illuminated Temple.[devlog]
Week OF 2023/02/17: Shoutouts To Good Smile Edition by ninja_muffin99.[devlog]
One Page Dungeon Generator1.2.4
: assorted new features and improvements by Oleg Dolya.- Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
- Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it
- HaxeJam 2023: Winter Jam results are in with “The Laundry List” taking 1st place! ️
- Interested in sponsoring a developer to develope a Rust target for Haxe community thread.
[devlog]
Week OF 2023/02/10: THE FUNK AND THE FURIOUS weekly Friday Night Funkin devlog by ninja_muffin99.[devlog]
Fraymakers EA Updatev0.5.4
- Better Quick Reload, Faster Custom Content Match Start & More.[devlog]
☠️Perilous Shores1.5.1
: vantage point and other visual features by Oleg Dolya.[devlog]
Medals and Steam Achievements in Citadelic and Citadelic releases on February 17 by Kirill Poletaev![devlog]
Summer 2022 → Winter 2023 status update by player03.
Videos & Music
- How to install Armory 3D.
- Using Bundled scripts in Armory 3D.
- Add a video related to Haxe.
In case you missed it
- Dead Cells - Boss Rush mobile update announcement trailer.
- Dead Cells - Everyone is Here 2.0 mobile announcement trailer.
- New videos by Armory 3D Community:
- Make your first game with Armory 3D.
- Collision collections and masks explained in Armory 3D.
- Using events in Armory 3D.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Alex Johansson is looking for a part time/contractor role.
- Rudy Geslin is available for freelance work.
Job listings
- Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.
- Corrun is looking for an experienced Haxe programmer to make a deltarune engine.
- Fire Falcom are actively looking for Gaming Platform Programmers.
- Little team is looking for a Haxe developer to work on HTML5 games.
Bounties
- Keep an eye on the Funkin Bounties repo for future items.
- Armory3D bounties are available.
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- Candy Rush is a simple clicker game made by Armory 3D Community for a game jam.
- Chibi Ninja Shino-kun: Treasure of Demon Tower now has a release date - March 14th!
- SavanDev has released first alpha version of Latin America needs… GRAPE SODA! with the level editor.
- Via the Haxe Discord server, nondescript circle clicker by sayofthelor.
In case you missed it
- Go! Go! PogoGirl is out NOW for all modern consoles. Go get your bounce on on your platform of choice!
- Thomas Uster released new Pakka Pets Update!
- Via the Haxe Discord server,
0.0.3
build of Crop Rotation by ZwodahS is live.
Previews & Demos
Open Source
Community Previews
- Michael Bickel is working on integration of Haxe CPPIA as a new scripting language in Godot Engine, which looks to be merged.
- RPaladin pushed another update for
WIP
game, Last Man Fighting. Sources are available on GitHub. - Ian Harrigan is working on a native “Haxelib Manager” to streamline the process of releasing libraries. Using HaxeUI of course!
- Gepatto made a quick adaptation for OpenFL of the SuperFormulas example. Source code is available on GitHub.
From the Haxe Discord server
- Splufp language is a small functional programming language by DoctorSQL. It is inspired by Haskell and Lisp built for high school DGT project. It is created with Haxe and transpiles to JavaScript. ️
Git Repos
- haxe-concurrent
5.0.3
has been released. - Heaps
1.10.0
has been released. - Lime
8.0.1
has been released. - OpenFL
9.2.1
has been released. - ICU for Haxe
0.2.0
has been released. [haxe-language-server]
Add (opt-in) haxe server communication recording pull request.[haxe-language-server]
Greatly reduce server/invalidate request count merged.[ammer-core]
Updatemaster
merged, with “Improved C++ compatibility for C#, Java, and Lua, addedenumInt
marshal type for enumeration types, addednullPtr
for array types” & more.- haxe-clink-externs
git
- Lua externs for the Clink API to develop custom command line completions for Clink using Haxe. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- For every 100 carrots you collect in upcoming Poor Bunny, you can roll for a random new bunny skin.
- Snow Balls from
WIP
platformer game by MortMort. - SnkyGames is working on detailed collision hitboxes for Starfox remake.
- New quick videos from Chibi Ninja Shino-kun:
- Sliding on ice makes you slide longer. Wheeeeee~
- Slippin’ and slidin’ through ice levels.
From the Haxe Discord server
- Isaac Denner got the minimap working for infinite ‘overworld’ space travel in Minicology.
Some Library Releases
- dreamengine-cli
0.1.3
- haxegen
0.1.1
- lime
8.0.1
- tink_stringly
0.6.0
- formatter
1.14.6
- tokentree
1.2.8
- json2object
3.11.0
- openfl
9.2.1
- webstorage
5.0.0
- cookies
1.0.2
- intl
0.2.0
- tink_semver
0.1.1
- heaps
1.10.0
- haxe-sshclient
0.1.0
- haxe-concurrent
5.0.3
- haxe-files
4.0.2
- haxe-nvim
0.1.2
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add Integer data types proposal.
- Add Trailing Block Expressions proposal.
- Add Caller Tracking proposal.
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
28~ updates have been made to Haxe in the last week.
- Add define to retain meta upon typing discussion.
[hl]
Type.getInstanceFields
returns extra empty string in HL when inheriting interface issue.[lua]
Add missingFileHandle.lines()
function merged.
In case you missed it
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and see you next week.