Haxe Roundup 664

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Everything new in February 2023 release of Armory 3D video.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Zara’s Secret Lab (Boss) video from Rogue of Vallas.
  • Citadelic Original Soundtrack Preview.
  • How to create a custom loading screen in Armory 3D video.
  • How to convert Flash to HTML5 - tutorial.

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
  • Reusable workflows for GitHub Actions to easily build/test Haxe code against different Haxe versions and compiler targets. haxe-reusable-workflows.
  • Some new systems in HaxeUI.
  • Michael Bickel is porting more and more bits of their old Godot 3 space-game project over to HxGodot and Godot Engine 4.
  • Nanjizal is experimenting with their PixelImage library.
Git Repos
  • Haxe-to-GCFreeCPP git - An alternative C++ target for Haxe that generates dependent-less, GC-less C++17 code using the reflaxe library. ⭐
  • CastleDBGUI git is the adaptation of CastleDB. Works with HaxeUI and OpenFL.
  • yad git - Youtube Archive Downloader.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

38~ updates have been made to Haxe in the last week.

  • Wrong fields order for @:structInit object literal completion issue.
  • Rest vs optional arguments issue.
  • Add test for Int/Int32 shift left operations with overflow pull request.
  • [eval] Add -D eval-pretty-print pull request.
In case you missed it
  • Int/Int32 inconsistent results for shift left operations issue.
  • [eval] Add -D eval-print-depth merged.
  • [hl] Crash for multiplication of Int (Int64) issue.
  • [hl] HashLink 1.13 has been released with support for contiguous memory via CArray, support for @:packed, improved GC and more!

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦