Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
[events/upcoming]
HaxeJam 2023: Winter Jam will start February 6th. ️- One Day After Fraymakers Early Access Launch (updates on keys, performance, controllers, and content!) article. Plus
0.5.1
performance improvements! - Haxe Neovim project progress update.
[devlog]
☠️ Perilous Shores:WIP
Area Labels article by Oleg Dolya.[devlog]
Dune: Spice Wars - “Line In The Sand” Community Update.[devlog]
Wartales Roadmap Update![devlog]
Minicology Public Demo0.9.5
Base Building Fest![devlog]
New teaser for Dead Cells Return to Castlevania DLC and Keymailer open for content creators post.[devlog]
Northgard - Cross of Vidar: Epilogue article.- Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
- Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it
- Haxe plugin for Vite has been release.
- Michael Bickel has announced that the first alpha release and some basic documentation for HxGodot are ready! ️
[devlog]
Fraymakers Build Updatev0.5.0
- Early Access Launch! New Among Us Assist! Plus0.4.19
and0.4.20
updates and fixes.[devlog]
Building Blocks devlog by Rob Clemmons Jr.[devlog]
Tracking and displaying in-game statistics in Citadelic devlog by Kirill Poletaev.- Godot 4 Haxe Programming Extension HxGodot Released article by Game From Scratch.
- Via the Haxe Discord server, the go2hx website has been redesigned by PXshadow. ️
Videos & Music
- How to Install OpenFL video.
- Among Us Joins Fraymakers! Early Access Launch Trailer!
- Exporting Armory 3D games to HTML tutorial.
- Showcase of the new Armory3D, High-Quality Bloom via Armory3D forums.
- Add a video related to Haxe.
In case you missed it
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Rudy Geslin is available for freelance work.
Job listings
- Corrun is looking for an experienced Haxe programmer to make a deltarune engine.
- Fire Falcom are actively looking for Gaming Platform Programmers.
- Little team is looking for a Haxe developer to work on HTML5 games.
Bounties
- Keep an eye on the Funkin Bounties repo for future items.
- Five new Armory3D bounties have been listed.
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- Play Bruno & Sebas: Arcade version (Pixel day demo) - A Run N Gun game with RPG elements on Newgrounds by BYRgames, made in Stencyl.
In case you missed it
- Via the Haxe Discord server, Necrovale game demo by CLYDE. Made with Haxe and Heaps.io.
Previews & Demos
Open Source
Community Previews
- Gepatto is testing out OpenFL & Away3D samples on the RaspberryPi 4b, showing particle traits and globe samples.
- Via the Haxe Discord server, Aurel is working on a Ceramic backend for HaxeUI, check out the preview GIF.
Git Repos
- haxe-concurrent
4.1.0
has been released. [openfl]
Arabic ligature + Better RTL pull request.[vshaxe]
Fix fully qualified completion on new foo.bar.X merged.[vshaxe]
Fix LSP for documents with surrogates pairs pull request. ️- haxeui-hxgodot
git
- HaxeUI backend for Godot using HxGodot. - Check out the latest open source Haxe projects over on GitHub.
LD52 “Harvest”
In case you missed it
- Abundance, a 2.5D metroidvania by Aurel.
- Jerry and the Sunlight entry by Jérémy Faivre.
- Grow Golf entry by torcado.
- Crop Rotation entry by ZwodahS.
- Space Harvest 9000! entry by Vasco.
- Goblin Sylvester the Mighty Harvester entry by Yanrishatum (Pavel Alexandrov), Devilsmile and Shess.
Closed Source
- Nothing this week.
Some Library Releases
- haxe-doctest
3.1.10
- hx3compat
1.0.4
- flixel-screenshot-plugin
1.0.0
- grig.midi
0.0.11
- fabula
0.15.0
- hxCodec
2.6.1
- pony
1.9.5
- flixel
5.2.1
- haxe-concurrent
4.1.0
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add Integer data types proposal.
- Add Trailing Block Expressions proposal.
- Add Caller Tracking proposal.
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
27~ updates have been made to Haxe in the last week.
- Revive test for
#8616
~ temp var counter instability with cache server merged. [typer]
Only infer getter/setter types when dealing with actual getter/setter merged.[server]
Remove early macro context flush merged.
In case you missed it
- Asynchronous IO API design questions.
[hxcpp]
Destructiblehx::Object
issue.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and see you next week.