Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon. ️
- Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects. ️
- Year end retrospective-- DQ2 Progress Report for November 2022 article by Lars Doucet.
- Chibi Ninja Devlog
#3
by Andrej Preradovic. - Northgard: Cross of Vidar release article.
- Castlevania is back! Dead Cells: Return to Castlevania DLC coming Q1 2023!
- Minicology
0.8.8.5
: Darkness re-loaded, sounds and game feel devlog. - Macro to generate nested Lua tables from typedef thread.
- Ludovic Bas asked ChatGPT to write some Haxe code.
- Two short twitter threads about the recent improvements in HaxeFlixel 5:
- Improved collision in action.
- Improved path finding.
- Question regarding a job/bounty targeting longstanding HXCPP issue discussion.
In case you missed it
[planning/event]
UK Meet Spring 2023 discussion.- How to easily map to Lua tables?
- Force
new
to be called as method in Lua. - Minicology
0.8.8
: Ambient enemies and Irrigation fixes devlog. - Northgard: A huge thank you to 3 Million Vikings!
- Armory 3D December 2022 release notes.
- Dead Cells had been nominated as Most Improved game at The Game Accessibility Conference.
Videos & Music
- Rogue of Vallas Level 6-4 - Excavation Playthrough.
- Let’s Play Bring It On! Episode 03 - Featuring Black Magix.
- Citadelic - Roguelite Strategy Game Trailer by Kirill Poletaev.
- How to make a custom cursor in Armory 3D.
- Building an online multiplayer browser game with Haxe and Colyseus by Richard Oliver Bray.
- Wartales: co-op gameplay with the devs VOD.
- Add a video related to Haxe.
In case you missed it
- How to change materials at runtime with Armory 3D.
- Fix camera overlaying frames issue short.
- Armory 3D December 2022 release notes video.
- Dead Cells Apple Arcade Release Trailer.
- Building an online multiplayer browser game with Haxe and Colyseus upcoming stream by Richard Oliver Bray.
- HaxeFlixel 3D Tutorial: Basics and Loading a Model Part 1 video by lunarcleint.
- Rogue of Vallas Level 6-4: Excavation Playthrough.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Rudy Geslin is available for freelance work.
Job listings
- Corrun is looking for an experienced Haxe programmer to make a deltarune engine.
- Fire Falcom are actively looking for Gaming Platform Programmers.
- Little team is looking for a Haxe developer to work on HTML5 games.
Bounties
- Five new Armory3D bounties have been listed.
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- Via the Haxe Discord server, ZwodahS has released prototype of Card City Mayor.
In case you missed it
- IriySoft has released Cursed Treasure 1½ on Google Play Store and App Store. This is the good old Cursed Treasure packed with 15 new levels and some features from part 2.
- Nuclear Blaze by Sébastien Benard is coming to consoles on April 28th 2023! And it will include PHYSICAL editions, with extra physical goodies! ️
Previews & Demos
Open Source
Community Previews
- The latest starship
v.1.12.0
(a customisable shell prompt) added support for showing the current Haxe version as part your prompt. - Reading Aseprite pixel art animations in Ceramic engine by Jérémy Faivre.
- ninja_muffin99 has moved the FNF GitHub repo to FunkinCrew GitHub org. And a little headsup for FNF GitHub / open source stuff.
- Nanjizal has fixed the PathElementShape in pixelimage library.
- Last weeks experiments by Tong.
From the Haxe Discord server
- Some info about Reflaxe - Reflection Compiler for Haxe. ️
- 47rooks has added light casters for their OpenGL with OpenFL and Lime project.
- go2hx showcase: passing go’s std: strings. ️
Git Repos
[armory]
armqna
- Tensorflow based question+answer tool discussion.- xmpp-action
git
- Use XMPP in GitHub actions. - HardcoreLightly
git
- A Minecraft Spigot plugin written in Haxe that makes players lose max health each time they die. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Some prototype work for Patches Of Adventure by Rob Clemmons Jr.
- The hardest part of the whole production process for Dead Cells: Return to Castlevania DLC….
- New quick videos from Chibi Ninja Shino-kun: Treasure of Demon Tower:
- You can not only jump on arrows, but also use your hookshot on them!
- Working on a slightly prettier level select.
- Having a good tutorial and clear instructions is important for a game, wouldn’t you say?
- Platform goes up, platform goes down.
From the Haxe Discord server
- New GIF from Hitter by Naoya.
- Sharpcdf is messing around in Ceramic and thinking about making a puzzle game.
Some Library Releases
- pirhana
1.1.11
- formatter
1.14.4
- minecraft-api
0.2.69-alpha
- dropecho.interop
0.4.7
- reflaxe
1.0.3
- IniFiction
0.1.0
- dropecho.storygen
0.9.3
- dropecho/dungen
1.5.0
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add Caller Tracking proposal.
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
24~ updates have been made to Haxe in the last week.
- Dynamic on abstract issue.
- Reification outside of
macro
expr fixed. - User defines/metas: do not display Haxe help message merged.
- Information on Generated Variables and Optimisations for Improving Debugging discussion.
[hxcpp]
Make_hx_std_process_kill
work everywhere pull request.
In case you missed it
[eval]
Add additionalCompiler
/Context
functions for getting compiler configuration and main func/output types merged. ️- macro
'#if (a != b)'
should be true for missing defines pull request. [hxcpp]
Don’t allow static casting of extern classes or enums merged.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and see you for the next roundup in January.