Haxe Roundup 657

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
  • Michael Bickel continues working on hxgodot-cpp git by updating everything to latest Godot Engine 4 beta and has improved on the Haxe GC lifecycle interop with the engine. ⭐
From the Haxe Discord 🔑 server
  • Green Fleece game by MondayHopscotch. Made for GitHub Game-Off 2022.
  • Sprite exported from Aseprite and then read into Ceramic by Jérémy Faivre.
  • Aidan Lee has added support for native types in Hxcppdbg, so you can inspect c++ pointers, references, classes, structs, etc. Even if they aren’t externed, even if they only appear in untyped sections.
Git Repos
  • reflaxe git - Haxe framework for creating compilation targets using macros. ⭐
  • hiss-ports git - Ports of the Hiss interpreter to various Haxe targets.
  • armorlab git - ArmorLab is a software for AI-powered texture authoring.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

22~ updates have been made to Haxe in the last week.

  • [eval] Add additional Compiler/Context functions for getting compiler configuration and main func/output types merged. ⭐
  • macro '#if (a != b)' should be true for missing defines pull request.
  • [hxcpp] Don’t allow static casting of extern classes or enums merged.
In case you missed it
  • Pretty errors, adding more contextual info draft pull request. 🌟
  • Missing return ignored after short-circuited throw issue.
  • DCE shouldn’t remove static calls to impure functions pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦