Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon. ️
- How to easily map to Lua tables?
- Force
new
to be called as method in Lua. - Minicology
0.8.8
: Ambient enemies and Irrigation fixes devlog. - Northgard: A huge thank you to 3 Million Vikings!
- Armory 3D December 2022 release notes.
- Dead Cells had been nominated as Most Improved game at The Game Accessibility Conference.
In case you missed it
[planning/event]
UK Meet Spring 2023 discussion.- ☠️Perilous Shores
1.4.2
: labels and improved geometry by Oleg Dolya. - Papers, Please: Invisible Update Incoming by Lucas Pope.
- Steel Seraph Full Release Process Begins, Windows Version Updated to FINAL.
- Running a whole 2D Game Engine in Unity by Jérémy Faivre.
- Fraymakers Build Update
0.4.13
- Balance, Character Template & Custom Content Online devlog.
Videos & Music
- How to change materials at runtime with Armory 3D.
- Fix camera overlaying frames issue short.
- Armory 3D December 2022 release notes video.
- Dead Cells Apple Arcade Release Trailer.
- Building an online multiplayer browser game with Haxe and Colyseus upcoming stream by Richard Oliver Bray.
- HaxeFlixel 3D Tutorial: Basics and Loading a Model Part 1 video by lunarcleint.
- Rogue of Vallas Level 6-4: Excavation Playthrough.
- Add a video related to Haxe.
In case you missed it
- Let’s Play Bring It On! Episode 02 - Featuring Black Magix.
- Northgard - 3 Million Players.
- How to create interactive 3D text in Armory 3D for speech bubbles or name-tags…
- A quick tutorial on spawning new objects in Armory 3D.
- Let’s make a browser multiplayer game in Haxeflixel stream recording by Richard Oliver Bray.
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Rudy Geslin is available for freelance work.
Job listings
- Corrun is looking for an experienced Haxe programmer to make a deltarune engine.
- Fire Falcom are actively looking for Gaming Platform Programmers.
- Little team is looking for a Haxe developer to work on HTML5 games.
Bounties
- Five new Armory3D bounties have been listed.
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- IriySoft has released Cursed Treasure 1½ on Google Play Store and App Store. This is the good old Cursed Treasure packed with 15 new levels and some features from part 2.
- Nuclear Blaze by Sébastien Benard is coming to consoles on April 28th 2023! And it will include PHYSICAL editions, with extra physical goodies! ️
In case you missed it
- TD2S changelog
29.11.22
. - The free Bank Update for DeadCells is now live on iOS and Android. See Dead Cells - Break the Bank, Breaking Barriers and Enter the Panchaku mobile release trailer.
- Dead Cells+ will be released on Apple Arcade on December, 2nd. See Dead Cells Apple Arcade announcement trailer.
Previews & Demos
Open Source
Community Previews
- Michael Bickel continues working on hxgodot-cpp
git
by updating everything to latest Godot Engine 4 beta and has improved on the Haxe GC lifecycle interop with the engine. ️
From the Haxe Discord server
- Green Fleece game by MondayHopscotch. Made for GitHub Game-Off 2022.
- Sprite exported from Aseprite and then read into Ceramic by Jérémy Faivre.
- Aidan Lee has added support for native types in Hxcppdbg, so you can inspect c++ pointers, references, classes, structs, etc. Even if they aren’t externed, even if they only appear in untyped sections.
Git Repos
- reflaxe
git
- Haxe framework for creating compilation targets using macros. ️ - hiss-ports
git
- Ports of the Hiss interpreter to various Haxe targets. - armorlab
git
- ArmorLab is a software for AI-powered texture authoring. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Starfox update from SnkyGames.
- lunarcleint just realized that you got to actually add game to the game.
- Here’s the 9-slice working in Mine Blocks by Alex Lanzetta.
- Spirkop Games are working on the next update for Energy Island Corp.
- New quick videos from Chibi Ninja Shino-kun: Treasure of Demon Tower by Ando:
- Even more fire!
- Better believe I’ll use the new fire wheels to make tricky sections like this.
- Experimenting with a new animation and made a cursed Shino-kun.
- This is fine.
- I mean, I did make [Speer DX], so I might as well reuse some ideas…
- IndigoUán and Aaron are working on a 3D renderer for HaxeFlixel:
- Day 2. Here is a simple wireframe cube being moved around with FOV changes.
- Day 3. Finally got rotation down.
From the Haxe Discord server
Some Library Releases
- reflaxe
1.0.1
- dropecho.interop
0.4.4
- dropecho.ds
1.4.1
- dropecho.storygen
0.9.2
- dropecho.langgen
0.7.0
- pirhana
1.1.10
- dropecho.lib_example
0.9.2
- extension-androidtools
1.8.0
- flxanimation
3.0.1
- newgrounds
2.0.1
- tokentree
1.2.5
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add Caller Tracking proposal.
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
22~ updates have been made to Haxe in the last week.
[eval]
Add additionalCompiler
/Context
functions for getting compiler configuration and main func/output types merged. ️- macro
'#if (a != b)'
should be true for missing defines pull request. [hxcpp]
Don’t allow static casting of extern classes or enums merged.
In case you missed it
- Pretty errors, adding more contextual info draft pull request.
- Missing
return
ignored after short-circuitedthrow
issue. - DCE shouldn’t remove static calls to impure functions pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and see you next week.