Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
[event/upcoming]
Join the next Haxe Roundup Roundup discord voice chat on November 13th.- UK Meet Spring 2023 discussion.
- Minicology Alpha
0.8.6
Jellyfish invasions, Event Tag & Tutorial improvements. - Alpha Demo release for Minicology - Nanotech & Woperator reveal.
- The Everyone is Here Vol. II update for Dead Cells is out now!
- Content Push – DQ2 Progress Report for October 2022 by Lars Doucet.
In case you missed it
- Isaac Denner has started a Kickstarter campaign for Minicology!
- Armory3D Release Notes for November 2022.
- Devtober 2022 Breakdown TD2S devlog.
- Shiro Games is at Paris Games Week.
- Tester Build Update
v0.4.7
- Custom Content Integration, Assist Tuning and more from Fraymakers!
Videos & Music
- Dead Cells: Everyone is Here Vol. II - Gameplay Trailer
- How to make a full casual game in Armory 3D by Exceptional 3D Tutorials.
- New videos on Armory 3D Community Channel:
- Randomness explained in Armory 3D.
- Everything new in Armory 3D - November 2022.
- Post processing explained in Armory 3D.
- Add a video related to Haxe.
In case you missed it
Jobs, Bounties
- Add an available job involving Haxe.
Looking for work
- Rudy Geslin is available for freelance work.
Job listings
- Fire Falcom are actively looking for Gaming Platform Programmers.
- Hacksaw Studios are looking for a Haxe developer to join their team working on the core framework. EU candidates preferred & position is remote friendly.
- Saga Education, “a leading provider of in-person and online tutoring products, currently has multiple openings for Software Engineers”, Staff Software Engineer, plus one other technical positions.
- Little team is looking for a Haxe developer to work on HTML5 games.
- Shiro Games are looking for a Senior Game Programmer.
Bounties
- Five new Armory3D bounties have been listed.
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- Sébastien Benard has released Memento XII the Anniversary Edition.
In case you missed it
- The soundtrack for “In Your Books” is now available on Steam, with a
40%
discount. - Spooky Theatre update for Tightrope Theatre is out now!
- Northgard is currently
70%
off on Steam until November 6th! - “The game where you catch pumpkins” is available on itch.io, made with HaxeFlixel and with source available on GitHub.
- zzox (tyler) has released “deathened” - a short RPG made with Kha. You can play it on itch.io and Newgrounds.
Previews & Demos
Open Source
Community Previews
- Snazzy new, and more importantly, up-to-date HaxeUI documentation is now available! via Ian Harrigan
- Via the Haxe Discord server, Jeremy Fa is working on a new example project for Ceramic users that shows how to display text, change font, alignment, maximum width…
Git Repos
- Replace
var
withlet
in Cosygit
has been merged. - eramic
0.17.4
has been released. - example-haxe-externs-for-rust
git
- An example of Haxe extern for a C binding for a Rust lib by Thomas J Web. - fabula
git
- Parser and engine for stories, events and dialogs parsed from xml. - stx_build
git
- I heard you like tools, so I made tools to make tools. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Mauve’s character art for Addlemoth is slowly improving its way out of “looks like webcomic art” territory.
- SnkyGames are back from holiday and working on their Star Fox game clone.
- Freestyle Engine Dev Build : 001.
- Level 2 of Footgolf coming together.
- The next Mine Blocks update is officially 50% complete.
- New screenshots and quick videos from Chibi Ninja Shino-kun: Treasure of Demon Tower by Ando:
- Makin’ levels.
- There probably are less dangerous ways to transport fire balls from one place to another, but oh well.
- Alright, working on the menu wasn’t that bad so far. Added some new possible animations and two new item types: ranges and toggles.
- Back and forth. Back and forth. Don’t touch it.
- Official Shino-kun Key Art! is available for patrons.
- New screenshot and GIF from Bring It On! by Axol Studio:
- Working on some Pathfinding for Man’s Best Friend!
- Level up and earn upgrades as you battle through hordes of enemies.
- New quick videos from the upcoming update for THERE WAS A MIXUP AT THE FACTORY!:
- The Fiscal Jesters’ resident card shark Polly is coming.
- Funny Jester: The Sands Of Time.
- Oops, we accidentally ordered two forklifts.
From the Haxe Discord server
- 47rooks showcases their OpenGL with OpenFL and Lime progress:
- Example of use of both 2D bitmapdata content and 3D content.
- With some help from the OpenFL server I have 2D and 3D on OpenFL.
Some Library Releases
- comma
0.1.2
- haxegen
0.1.0
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add Caller Tracking proposal.
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
50~ updates have been made to Haxe in the last week.
[hxcpp]
Usecpp::Int64
forhaxe.Int64
instead of a class merged.- Register custom metadata to completion provider feature request.
- Analyzer Fusion order of operations issue.
- Final variables raise inconsistent errors for overloaded assignment ops issue.
In case you missed it
- Add
%-*
and%j
toDateTools.format
pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and see you next week.