Haxe Roundup 647

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • [event/catchup] Catchup on last weeks HaxeIn 2022 stream VOD.
  • Fraymakers Progress Update for 9/22/2022 article.
  • House Corrino has arrived on Arrakis… announcement.
  • Renaine Kickstarter Update #38: Three Dots and an Anchor
  • An open alpha version of Rogue of Vallas is now available! Download here for Linux, MacOS, Windows! By R.L.Watson.
  • Wartales Roadmap Update and Gosenberg Update news.
In case you missed it

Videos & Music

  • Dune: Spice Wars | House Corrino release trailer.
  • Secret bosses and special enemies in Bring It On! short by Axol Studios.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Job listings

Bounties

Product Releases & Announcements

Previews & Demos

Open Source

Community Previews
Git Repos
  • [hxmath] Fix Vector2.rotate not rotating around pivot merged.
  • [ammer-core] Add the eval target, requiring a Haxe/OCaml/opam development setup.
  • [hashlink] Migrate fully to GitHub Actions merged.
  • [nme] Add iOS mouse wheel support merged.
  • [crypto] crypto 1.0.3 has been release with faster AES implementation.
  • Check out the latest open source Haxe projects over on GitHub.
Via the Haxe Discord server

Closed Source

From the Haxe Discord 🔑 server
  • Fake dithering + ramped shadows + coloured lights in Dungeon Crawler prototype by Sébastien Benard.

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

28~ updates have been made to Haxe in the last week.

  • Nothing of interest.
In case you missed it
  • [eval] Fix haxe.Int64 to native Int64 conversion merged.
  • [csharp] Cannot reference System.Diagnostics.Process.dll required for .NET 5 issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦