Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
[upcoming/events]
Aurel invites to join for Alakajam this weekend![upcoming/events]
HaxeIn 2022 September event has been announcement. ️- Maybe Michael Bickel will talk at upcoming HaxeIn event.
- Josh Tynjala celebrates Feathers UI
v1.0
release with a week of announcements: - Introducing: House Corrino for Dune: Spice Wars.
- Osaka Red LLC has created a new Twitter account for all grig-related updates. ️
- Abstract macro operator overloading question.
- Sébastien Benard is working on a Dungeon Master engine. The idea is to stay true 2D, but use modern tricks to still look cool: smooth transitions, fake walls depth, colored shadows etc. You can try playable WebGL build also!
In case you missed it
- Shiro Games Gamescom Announcements.
- The Fraymakers Tester Build has officially launched!
- Paul talks about creating the haxe-delegates
git
library to get~40%
faster calls on HXCPP, with some benches posted for the HXCPP and JS targets. - Lime
8.0.0
, OpenFL9.2.0
and SWF3.1.0
release announcement! - Ready for Feathers UI
1.0
Release Week? Wait… week? Oh, yes! Not only is the big1.0
stable release for Haxe/OpenFL ready — But there’s also going to be a TON of new open source projects to announce. Stay tuned!
Videos & Music
- None this week.
- Add a video related to Haxe.
In case you missed it
Jobs, Bounties
- Add an available job involving Haxe.
Job listings
- Hacksaw Studios are looking for a Haxe developer to join their team working on the core framework. EU candidates preferred & position is remote friendly.
- Saga Education, “a leading provider of in-person and online tutoring products, currently has multiple openings for Software Engineers”, Staff Software Engineer, plus one other technical positions.
- Little team is looking for a Haxe developer to work on HTML5 games.
- Shiro Games are looking for a Senior Game Programmer.
Bounties
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- Printersim, “a game that defies convention” and which is made entirely with Haxe is available on Steam.
- Future Knight DX, “is a fan remake of the 1986 game “Future Knight” by Gremlin Graphics Software” made with HaxeFlixel, available on itch.io with source available on GitHub. Created by John.
- IriySoft has made a new level pack for Cursed Treasure game (originally published at 2010).
- Via the Haxe Discord server, Shahar has released EZWorksheet. The app itself isnt 100% complete, but is now out for people to try it out, and help to improve it even more. Here is also repo for bug reports.
In case you missed it
- Ando has set up an itch.io page and email alert for Chibi Ninja Shino-kun, so you can keep up with the game outside of Twitter, if you want! Steam page also coming soon! https://ohsat.com/game/shino-kun/
Previews & Demos
Open Source
Community Previews
Via the Haxe Discord server
- hlrecast
git
by Spitko is a Recast navigation bindings for Hashlink.
Git Repos
- haxe-checkstyle
2.8.1
has been released. [format]
Added.ico
file format reader merged.- Feathers UI
v1.0.0
for Haxe and OpenFL has been released. - Dan Roberts is working on Endor
git
which is a 3D game engine made with Haxe and C++. - Armcat
git
by tong - print binary Armory3D arm files as json. - AsepriteAtlas
git
- A HaxeLib meant for parsing the Asprite JSON format & making a frame atlas. - akai-fire-hx
git
- Haxe abstractions for Akai Fire MIDI controller. - codedox VSCode extension updated to
1.3.3
. ️ - Haxe Checkstyle VSCode extension updated to
1.8.1
- added support for inline markup. - Haxe Test Explorer VSCode extension updated to
2.0.4
- improved support for multiroot workspaces. - Haxeparser commit to add support for inline markup.
- Haxe language server commit to add support for inline markup.
- Check out the latest open source Haxe projects over on GitHub.
Closed Source
- Trethaller is prototyping a level editor for a new Shiro Games project, as usual with Haxe and Heaps.
- Move forward from HITTER by Naoya.
- More visual effects for combat in Scraps of Light.
- That second combo in Renaine really escalates things.
- Rob Clemmons Jr is slowly but surely redrawing the map in Patches Of Adventure.
- Projectile traps in Addlemoth by mauve are armed when a switch is held down on them, fires when all are released.
- Shifting position with arrows by Robert Alvarez.
- “This is your standard funny factory forklift, get accustomed to its configurations before heading out on the road” screenshot from “THERE WAS A MIXUP AT THE FACTORY!” by kyatt.
- Updates on Chibi Ninja Shino-kun by Ando:
- Looks weird, but it’s probably fin- OH NO.
- Spikes aren’t the only thing that can fall from the ceiling. Some things are much larger…
- Chibi Ninja Shino-kun Devlog
#1
is available for Ando’s patrons.
From the Haxe Discord server
- Quick and dirty GPU particle editor by Spitko.
- main menu and intro screen by sharpcdf.
Some Library Releases
- FlashCache
2.0.0
- checkstyle
2.8.1
- formatter
1.14.1
- tokentree
1.2.1
- amfio
1.0.0
- hscript-template
2.0.1
- haxe-injection
2.1.0
- test-adapter
2.0.4
- pony
1.9.2
- texter
2.3.2
- heapsOgmo
0.0.14
- asepriteatlas
1.0.0
- text-haxe-extension
1.0.0
- feathersui
1.0.0
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
34~ updates have been made to Haxe in the last week.
[cpp]
Add compiler metadata to append/prepend content to type/field definitions in header files pull request.
In case you missed it
[hashlink]
Allow multiple file selection inui_choose_file
pull request.hl.UI.chooseFile
multiple select support pull request.[csharp]
C# StringMap (and probably more) broken issue.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and see you next week.