Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
[upcoming/events]
HaxeIn 2022 September event has been announcement. ️- Maybe Michael Bickel will talk at upcoming HaxeIn event.
- Shiro Games Gamescom Announcements.
- The Fraymakers Tester Build has officially launched!
- Paul talks about creating the haxe-delegates
git
library to get~40%
faster calls on HXCPP, with some benches posted for the HXCPP and JS targets. - Lime
8.0.0
, OpenFL9.2.0
and SWF3.1.0
release announcement! - Ready for Feathers UI
1.0
Release Week? Wait… week? Oh, yes! Not only is the big1.0
stable release for Haxe/OpenFL ready — But there’s also going to be a TON of new open source projects to announce. Stay tuned!
In case you missed it
- Neighbourhood Generator
1.2.0
: new template, integration with mansions, lots of visual changes article by Oleg Dolya. - The Shiro Games booth at Gamescom 2022 is looking spectacular.
Videos & Music
- Physics and collision events explained in Armory3D video by Exceptional 3D Tutorials.
- Wartales | The Great Gosenberg trailer by Shiro Games.
- Northgard | The Clan of the Eagle trailer by Shiro Games.
- Add a video related to Haxe.
In case you missed it
Jobs, Bounties
- Add an available job involving Haxe.
Job listings
- Axol Studio’s are looking for a social media manager & for someone to playtest & help balance the game difficulty.
- Hacksaw Studios are looking for a Haxe developer to join their team working on the core framework. EU candidates preferred & position is remote friendly.
- Saga Education, “a leading provider of in-person and online tutoring products, currently has multiple openings for Software Engineers”, Staff Software Engineer, plus one other technical positions.
- Little team is looking for a Haxe developer to work on HTML5 games.
- Shiro Games are looking for a Senior Game Programmer.
Bounties
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- Ando has set up an itch.io page and email alert for Chibi Ninja Shino-kun, so you can keep up with the game outside of Twitter, if you want! Steam page also coming soon! https://ohsat.com/game/shino-kun/
In case you missed it
- Unept has updated their games to work on new iPhones.
- Chester’s adventures continue in the free Water Theatre update for Tightrope Theatre. Coming soon!
- Go! Go! PogoGirl Version
1.0.5
update by Ando. - Axol Studio has updated Bring It On! to
v0.5.1
to fix the issues with the 2nd level’s end-boss (and a few minor tweaks). - Grapefrukt has updated Rymdkapsel with a fix for broken mission completion. This game turns TEN next year, that’s uh, a very long time!
Previews & Demos
Open Source
Community Previews
- New screenshots from Oleg Dolya’s projects:
- Railway track for a touch of steampunk.
- Trying a new method of drawing groups of trees with individual trees at the edges and a solid colour inside.
- Even more trees.
Via the Haxe Discord server
- Sébastien Benard is making progress with renderer in fake 3D: fixed lots of approximations & gaps issues, added support for higher res textures. The map is made with LDTK.
- Jeremy Fa is preparing a new sample for Ceramic using Kenney assets to test its platformer capabilities.
Git Repos
- Lime
8.0.0
has been released. - OpenFL
9.2.0
has been released. [heaps]
ImplementmouseClip
andmouseMode
API draft pull request.- mini-randomizer
git
- A simple tool to generate things for tabletop RPGs. - Haxe-GameJolt-Integration
git
- A full integration of GameJolt to Haxe. - minisiteBase
git
- A lightweight code base to build single page web tools. - CustomEvents
git
- A library for creating your own custom events. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- HITTER game twitter account by Naoya.
- Being a programmer means that Squidly can put in whatever test sound memes for new transformation item.
- Running around in the rain at night by jefvel.
- Late night Addlemoth work by mauve: Slime blobs, large and small!
- Water theatre update for Tightrope Theatre by Adventure Islands is almost done and just needs some final testing and balancing!
- The last ship you want to see landing upon Arrakis, is that of Padishah Emperor Shaddam IV himself…
- Moving multiple spaces by Robert Alvarez.
- Kyatt7 has announced Impostor Cat Games’ new title, There Was A Mixup At The Factory!.
- Gauthier Billot continues work on raycasted game to make a playable fps:
- Introducing ECS and a SpriteSystem to handle rotations!
- It is getting alive!
- New GIFs from Chibi Ninja Shino-kun: Treasure of Demon Tower by Ando:
- Implementing a falling platform that you can still jump from when it’s dropping.
- The dropping platforms are done, and now you can also wall-jump off them!
- Working on letting Shino-kun duck. The animation probably needs a bit of work…
- Shino-kun can now duck and look up!
From the Haxe Discord server
- Isaac Denner shows added bestiary for Minicology.
- Spitko is loading Quake’s BSP files:
- Still a work in progress.
- Got physics working again. Now to get light volumes working.
- Light volumes (no actual lights in this scene).
Some Library Releases
- openfl
9.2.0
- lime
8.0.0
- swf
3.1.0
- jsoni18n
1.1.0
- genes
0.4.5
- haxe-delegates
0.0.1
- HxShaders
5.1.0
- formatter
1.14.0
- tokentree
1.2.0
- texter
2.3.0
- electron
20.1.0
- Check out the most recent library releases on HaxeLib.
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
28~ updates have been made to Haxe in the last week.
[hashlink]
Allow multiple file selection inui_choose_file
pull request.hl.UI.chooseFile
multiple select support pull request.[csharp]
C# StringMap (and probably more) broken issue.
In case you missed it
- Restore macOS 10.13 (High Sierra) support pull request.
- Restoring Lua tests issue.
[hxcpp]
Inconsistent overflow behaviour for Int32 issue.[haxelib]
Migrate to argon2id for storing passwords pull request.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and see you next week.