Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
[upcoming/events]
HaxeIn 2022 September event has been announcement. ️- Maybe Michael Bickel will talk at upcoming HaxeIn event.
- Neighbourhood Generator
1.2.0
: new template, integration with mansions, lots of visual changes article by Oleg Dolya. - The Shiro Games booth at Gamescom 2022 is looking spectacular.
In case you missed it
- C#: Attaching ZLIB header/trailer to DeflateStream article.
- A collection of HashLink examples.
Videos & Music
- First person player Armory 3D tutorial (only nodes) part 1 and part 2 by Exceptional 3D tutorials.
- Introducing The Spire! short by Fraymakers.
- Add a video related to Haxe.
In case you missed it
- “Nothing feels better than finishing a combo with Fancy Pants Man” short by Fraymakers.
Jobs, Bounties
- Add an available job involving Haxe.
Job listings
- Axol Studio’s are looking for a social media manager & for someone to playtest & help balance the game difficulty.
- Hacksaw Studios are looking for a Haxe developer to join their team working on the core framework. EU candidates preferred & position is remote friendly.
- Saga Education, “a leading provider of in-person and online tutoring products, currently has multiple openings for Software Engineers”, Staff Software Engineer, plus one other technical positions.
- Little team is looking for a Haxe developer to work on HTML5 games.
- Shiro Games are looking for a Senior Game Programmer.
Bounties
- Basic Platformer Pathfinding AI for HaxeFlixel
$150
bounty. - Squidly has opened up a bounties page for HaxeFlixel features.
Product Releases & Announcements
- Unept has updated their games to work on new iPhones.
- Chester’s adventures continue in the free Water Theatre update for Tightrope Theatre. Coming soon!
- Go! Go! PogoGirl Version
1.0.5
update by Ando. - Axol Studio has updated Bring It On! to
v0.5.1
to fix the issues with the 2nd level’s end-boss (and a few minor tweaks). - Grapefrukt has updated Rymdkapsel with a fix for broken mission completion. This game turns TEN next year, that’s uh, a very long time!
In case you missed it
- Bring It On!
v0.5
by Axol Studio is now LIVE! - Cody Ward has finished their
#lowrezjam
entry - Press 2 Putt. - Zzox (tyler)'s
#lowrezjam
entry - Grave. - Shahar Marcus has released the first beta version of EZWorksheet. And is also planning to put up a web version of the app soon. If you find any issues/bugs, please report them in this GitHub repo.
Via the Haxe Discord server
- Rogue Sun
#lowrezjam
entry by half. - Usagi Corps by Naoya.
- GrindCraft - Haxe/OpenFL port of popular game. via gonzo.
Previews & Demos
Open Source
Community Previews
- Michael Bickel hxgodot-cpp
git
repo is “slowly taking shape. Basic Variants are working, I put down the first issues for people to track, comment and pick up”. - Ian Harrigan shows new example in the HaxeUI explorer: todos.
Via the Haxe Discord server
- Another HXCPP debugger update by Aidan Lee: stepping, breakpoints, exceptions, and local variables are now working in VSCode. ️
- Jeremy Fa has added “nine slice” support to Ceramic. Here is live sample.
- Aidan Lee has made a small bot for a Discord server.
Git Repos
- Ceramic
0.16.0
has been released. - haxe-checkstyle
2.8.0
has been released. [weblink]
Add OAuth2 support pull request.[heaps]
Fixed 8-bit WAV files playing with glitches due to incorrect sample rate calculation merged.- kluez-resizer
git
. - chsub
git
- Change the subsystem of a PE executable between console and windows applications. - haxe-deflatex
git
- Implementation of the deflate and inflate functions in pure Haxe. - heaps-msdf-text
git
- Simple extension of the Heaps’ Text class that supports outlines using multi-channel SDF. - sneaker_api
git
- Old and novice API made awhile back using Haxe to help automate the purchase of sneakers from footsites. - Check out the latest open source Haxe projects over on GitHub.
Closed Source
- New stage incoming to Fraymakers!
- SnkyGames will add an option for different low resolutions in Starwing. Here is low resolution Arwing on display.
- Fight intro from Scraps of Light. The player can skip this intro by spam-clicking as well.
- A Preview of Level 3: Fallow Fields from Bring It On!
- Even when you have the shroomed status effect in Renaine you can still have that sick shroovement.
- Jefvel is trying out some lights in
WIP
game which is being made with Heaps. - Some updates on Chibi Ninja Shino-kun: Treasure of Demon Tower by Ando:
- Pixeling away at my new game.
- Reworked Shino-kun’s sprite and animations.
- Since Shino-kun is a ninja, he can slide. Ninjas can slide, right?
- A look at more Shino-kun animations is available for Ando’s patrons.
From the Haxe Discord server
- Sébastien Bénard is testing a few old school tricks to create a 2.5D engine (Dungeon Master, Eye of the Beholder), without relying on 3D.
- Skyfire2008 has added bloom to TD2S.
- Shahar got around to implementing borders for shapes in OpenFL: for circles and ovals.
- ZwodahS has added the new ambition for Dice Tribes: Ambitions.
- Redfill The Canadien’s first program made with Haxe, Heaps and HaxeUI.
- Party planet from Minicology by Isaac Denner.
- Spitko is rendering Quake maps in Heaps:
Some Library Releases
- chsub
0.1.1
- checkstyle
2.8.0
- hxmoralis
0.0.1
- hscript_template
2.0.0
- deflatex
1.0.0
️ - haxeium
1.0.0
️ - Check out the most recent library releases on HaxeLib.
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
- Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
- Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
- Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
- Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
- Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
- Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
- Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
- Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
- Kevin Leung is creating open source software libraries.
- Robert Konrad, the Kha author, is creating Programming Toolkits.
- OpenFL is creating free open source software.
- HaxeUI is creating an open source user interface libraries.
- HaxeFlixel is creating an open source, cross platform 2D game engine.
- Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
- Mark Knol is working on Haxe and its documentation.
- Dan Korostelev is working on the Haxe compiler.
Updates from the Haxe core
Current Proposals & Discussions
- Add Traits proposal.
- Add Constructor
this.arg
syntax proposal. - Add new syntax for getters & setters inspired by the
C#
property syntax proposal. - Add a type for meaningless values (similar to unit type) proposal.
- Add better Overload Support proposal.
- Add Static Extension Meta Functions proposal.
- Add
enum abstract
overenum
proposal, plus clarification. - Add Enum abstract instances proposal.
[RFC]
Xml Dsl’s discussion.- Add Default values for enum parameters.
- Do you have an idea to improve Haxe? Consider creating a proposal.
Core Changes
23~ updates have been made to Haxe in the last week.
- Restore macOS 10.13 (High Sierra) support pull request.
- Restoring Lua tests issue.
[hxcpp]
Inconsistent overflow behaviour for Int32 issue.[haxelib]
Migrate to argon2id for storing passwords pull request.
In case you missed it
- Odd regression in
from
structure issue.
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and see you next week.