Haxe Roundup 637

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it
  • A little reminder that Squidly is streaming development of Renaine on twitch.

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

From the Haxe Discord 🔑 server

  • Slameron has made a shooter game for gmtk jam with haxeflixel - Diced Up!.
  • Tigga reminds that there are 2 weeks until the release of Blobble Wars 2 on Steam. The game is being made with Haxe and OpenFL.
In case you missed it
  • Dicey Dungeons is now out on mobile, available from the Play Store and AppStore. Also the new DLC Reunion is out everywhere (the DLC is included in the regular Steam update)!
  • Jump and fly around to collect all the stars in Hop Warp by Robert Alvarez.
  • Torcado has also released new version of SSSPICY with several bug fixes and a few more levels!
  • New demo of SCRAPS OF LIGHT is out and available on itch.io, with rebalanced skills, added more QoL features, fixed bugs…
  • The In your books Game’s soundtrack will officially be released June 20th, with the game’s trailer! via Eléa Lecoq.

Previews & Demos

Open Source

Community Previews
From the Haxe Discord 🔑 server
Git Repos
  • polymod 1.5.4 has been released.
  • hxdist git - A program to package Haxe applications for distribution.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

20~ updates have been made to Haxe in the last week.

  • Equality fails through Dynamic issue.
  • [js] Binding Array<T>.push generates a T->Void instead of T->Int fixed.
  • [jvm] Rest Array Comprehension cannot cast to class issue.
In case you missed it
  • Unit test on high bit shifts issue.
  • Ignore EOF while attempting to read the HTTP header pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦