Haxe Roundup 625

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • OpenFL Updates and Budget discussion.
  • Created a shader language that can be converted to GLSL (Japanese) blog post about HGSL by Saharan. ⭐
  • Nuclear Blaze by Sébastien Bénard will be showcased live at TokyoSandbox (in Akihabara) on Apr 23th-24th.
  • Kirill Poletaev has integrated the new bitmap font generation system into Pilie Pals. Check out the article about it.
  • Kirill has also published an article How I create games with with my own 3D engine alone (in Russian).
  • Updates about Dune: Spice Wars:
    • The Art of Dune: Spice Wars.
    • Dune: Spice Wars FAQ - Part 2 from which you will get info about game’s price, system requirements, release window, future development plans and more.

Videos & Music

  • High Security Compound Level Playthrough by Merrak.
  • Phantom Path - Full Game Soundtrack (Dark Fantasy Music, Dungeon Synth) by Kirill Poletaev.
  • Pilie Pals - Full Game Soundtrack by Kirill Poletaev.
  • How to add equipment and Items to your RPG game devlog by RPG Playground.
  • Fight and Flight - Original Soundtrack by Fraymakers.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
From the Haxe Discord 🔑 server
Git Repos

Closed Source

From the Haxe Discord 🔑 server

LD50 “Delay the inevitable”

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

14~ commits have been made to Haxe compiler in the last week.

  • Nothing of interest.

In case you missed it

  • [vshaxe] Replace old rename functionality merged.
  • [haxelib] Add support for hg dependencies merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦